Posted November 07, 2011
Warning! This could end up seeming a little play-by-play, depending on how long this game is.
Nevertheless, I always appreciated seeing the Fallout games from a fresh perspective as new players encountered that favorite series of mine, and I am new to Beyond Good & Evil.
First off, this game is pretty, very much so. I'm running it at 800x600 on a GeForce FX 5500, which is a somewhat modest card, insufficient even for Spore. Nevertheless, even when I see this game is pushing the card to its limits (and I may play the game at a lower resolution later so as to see a nicer flow, but I find it playable as is), I'm noticing not only good graphics but graphics which have been lavished with love.
I find that makes a huge difference to me. The Tyrian players here will know what I'm talking about. Sometimes, it's what you do with the graphics, not how good they are.
Second off, I'm finding it interesting that the game is doing so much to emphasize the use of that camera. That's going to annoy the #*$% out of me later when I'm trying desperately to photograph something that's killing me, but at the moment it's nice they're introducing the camera the way they are. Not only am I learning how to make difficult shots (again, probably nothing compared to late-game difficulty), but the reward system for photographing lifeforms has me carefully watching the world around me and exploring every nook and cranny I can reach.
Third, I'm already a bit attached to a good many characters. Jade's nice enough, but mildly lacking in wits so far. I realize her naivete is probably important to getting to know the setting, so I mostly accept it as a necessary evil. The orphans are a heavy-handed element, and yet I like them. Is it because they're cute? Is it because they seem to have personalities? Maybe it's just the way the Iris girl was sleeping next to the tree while I was photographing the gulls and fireflies.
Or maybe it's a sunk-cost thing. I had to fight to save those little kids, and dammit, if I'm going to invest my time and nerves in their survival, of course I'm going to like them.
Either way, orphans? But hey, I like 'em, even if it does feel a little manipulative. I'm a willing sucker for this lot.
Maybe it's just nice to see a trope done right. The slightly cartoony art-style is well-suited to playing with familiar archetypes. I expect deconstruction.*
So my initial reaction is:
There's been a lot of love lavished on this game's creation, and the visuals show it.
The game's introducing me to the controls and elements comfortably, as far as I can tell.
The characters are lovable, even when they're a bit stock.
Side note: I'm not far into the book which is the namesake for this game. I've actually read basically no Nietzsche. For all that he gets a bad rap, his contemporaries tend to describe him as an emotional but generally nice guy.
If I find I flounder while trying to read BG&E, I might try to read Also Sprache Zarathustra. I hear it's got a narrative, which may help.
* Also, yes, you'll notice I use some TVTropes terms now and then. To be fair, I knew the word 'deconstruction' before I encountered that site. 'Trope,' however, was new to me. Be fair. The site standardizes a lexicon for the layman, and thank goodness.
Nevertheless, I always appreciated seeing the Fallout games from a fresh perspective as new players encountered that favorite series of mine, and I am new to Beyond Good & Evil.
First off, this game is pretty, very much so. I'm running it at 800x600 on a GeForce FX 5500, which is a somewhat modest card, insufficient even for Spore. Nevertheless, even when I see this game is pushing the card to its limits (and I may play the game at a lower resolution later so as to see a nicer flow, but I find it playable as is), I'm noticing not only good graphics but graphics which have been lavished with love.
I find that makes a huge difference to me. The Tyrian players here will know what I'm talking about. Sometimes, it's what you do with the graphics, not how good they are.
Second off, I'm finding it interesting that the game is doing so much to emphasize the use of that camera. That's going to annoy the #*$% out of me later when I'm trying desperately to photograph something that's killing me, but at the moment it's nice they're introducing the camera the way they are. Not only am I learning how to make difficult shots (again, probably nothing compared to late-game difficulty), but the reward system for photographing lifeforms has me carefully watching the world around me and exploring every nook and cranny I can reach.
Third, I'm already a bit attached to a good many characters. Jade's nice enough, but mildly lacking in wits so far. I realize her naivete is probably important to getting to know the setting, so I mostly accept it as a necessary evil. The orphans are a heavy-handed element, and yet I like them. Is it because they're cute? Is it because they seem to have personalities? Maybe it's just the way the Iris girl was sleeping next to the tree while I was photographing the gulls and fireflies.
Or maybe it's a sunk-cost thing. I had to fight to save those little kids, and dammit, if I'm going to invest my time and nerves in their survival, of course I'm going to like them.
Either way, orphans? But hey, I like 'em, even if it does feel a little manipulative. I'm a willing sucker for this lot.
Maybe it's just nice to see a trope done right. The slightly cartoony art-style is well-suited to playing with familiar archetypes. I expect deconstruction.*
So my initial reaction is:
There's been a lot of love lavished on this game's creation, and the visuals show it.
The game's introducing me to the controls and elements comfortably, as far as I can tell.
The characters are lovable, even when they're a bit stock.
Side note: I'm not far into the book which is the namesake for this game. I've actually read basically no Nietzsche. For all that he gets a bad rap, his contemporaries tend to describe him as an emotional but generally nice guy.
If I find I flounder while trying to read BG&E, I might try to read Also Sprache Zarathustra. I hear it's got a narrative, which may help.
* Also, yes, you'll notice I use some TVTropes terms now and then. To be fair, I knew the word 'deconstruction' before I encountered that site. 'Trope,' however, was new to me. Be fair. The site standardizes a lexicon for the layman, and thank goodness.