Posted April 02, 2024
Changelog until Update 1.0.7 (added 30 March 2024)
Galaxy updated (30 March 2024)
Offline Installer updated (02 April 2024)
WARNING, CONTAINS SPOILERS!
Galaxy updated (30 March 2024)
Offline Installer updated (02 April 2024)
WARNING, CONTAINS SPOILERS!
Build version 1.0.4, 2024-03-25
Tiny day one patch addressing some issues that people reported in the first few hours since release!
• Using DirectX graphics API instead of Vulkan to fix rendering issues on some machines
• Fixed a bug where clue sprites were updated at the wrong time
• Updated localizations to address typos & outdated texts (esp. Korean)
+++ Tiny day one patch addressing some issues that people reported in the first few hours since release!
• Using DirectX graphics API instead of Vulkan to fix rendering issues on some machines
• Fixed a bug where clue sprites were updated at the wrong time
• Updated localizations to address typos & outdated texts (esp. Korean)
Build version 1.0.5, 2024-03-27
Another patch just 48 hours after release, addressing more player-reported issues:
• Fixed an issue where the player could clip through stairs & float in Residential Area
• The game should no longer save its state in places that make progression impossible
• Fixed an issue where save games from the demo wouldn't transfer to the full game
• Fixed the "target scene" string missing on two doors when scanned
• Fixed UI layout on ultrawide screens in resolutions higher than Full HD
• Added a reminder to check the Navigation Room after submitting The Server
• Updated localizations again to address typos & overflowing strings (esp. German)
+++ Another patch just 48 hours after release, addressing more player-reported issues:
• Fixed an issue where the player could clip through stairs & float in Residential Area
• The game should no longer save its state in places that make progression impossible
• Fixed an issue where save games from the demo wouldn't transfer to the full game
• Fixed the "target scene" string missing on two doors when scanned
• Fixed UI layout on ultrawide screens in resolutions higher than Full HD
• Added a reminder to check the Navigation Room after submitting The Server
• Updated localizations again to address typos & overflowing strings (esp. German)
Build version 1.0.6, 2024-03-28
Another small patch addressing a handful additional player-reported issues:
• The game should no longer get stuck on loading screens (edit: apparently not fully fixed :blue_spirit:)
• The game should no longer crash or freeze on startup
• Chance encounters are now counted up correctly (for the stats screen at the end)
• Added a Journal reminder about cases being available in Navigation Room in the second act
• Fixed a bug where Zena's Psych Ward door would be locked again
• Fixed a bug where Onara would react to Zena clue before she is admitted
+++ Another small patch addressing a handful additional player-reported issues:
• The game should no longer get stuck on loading screens (edit: apparently not fully fixed :blue_spirit:)
• The game should no longer crash or freeze on startup
• Chance encounters are now counted up correctly (for the stats screen at the end)
• Added a Journal reminder about cases being available in Navigation Room in the second act
• Fixed a bug where Zena's Psych Ward door would be locked again
• Fixed a bug where Onara would react to Zena clue before she is admitted
Build version 1.0.7, 2024-03-31
Another small patch addressing a handful additional player-reported issues:
• Fixed a bug where William's sprite would disappear during the opening sequence, leading to a stuck loading screen
• Existing Medical Records IDs now return "Entry found"
• Fixed a bug where speaker names in the Log would say "Default"
• Fixed a bug where the game wouldn't fully register that Paper Trail was solved correctly
• Fixed Talya being in two places at once during second act
• Fixed a bug where two map locations appeared locked when they weren't
• Additional small fixes to scenes and texts
Source: SteamAnother small patch addressing a handful additional player-reported issues:
• Fixed a bug where William's sprite would disappear during the opening sequence, leading to a stuck loading screen
• Existing Medical Records IDs now return "Entry found"
• Fixed a bug where speaker names in the Log would say "Default"
• Fixed a bug where the game wouldn't fully register that Paper Trail was solved correctly
• Fixed Talya being in two places at once during second act
• Fixed a bug where two map locations appeared locked when they weren't
• Additional small fixes to scenes and texts
Post edited April 02, 2024 by Hustlefan