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Short and threadbare, BASS remains a very good adventure game and one that left its mark in the history of computer gaming.
Fun, engrossing and intelligent, BASS remains accessible to all gamers. It does not require like too many adventure games to think so sideways that the logic forever escapes, be it narrative, fuzzy or gooffy logic, and that the only recourse is a walkthrough/solution/heavy-handed hintbook.
A nice short playthrough to rise some nostalgia, or to ponder on the achievements (?) of recent games and the progress (?) of computer adventure games.
The formula still works, but so few adventure games are now made that (re)visiting the classic is a must. This one is a good introduction.
AVATAR:/_t2 #Q&_^Q&Q#USERNAME:Leewelo#Q&_^Q&Q#GROUP:4Short and threadbare, BASS remains a very good adventure game and one that left its mark in the history of computer gaming.
Fun, engrossing and intelligent, BASS remains accessible to all gamers. It does not require like too many adventure games to think so sideways that the logic forever escapes, be it narrative, fuzzy or gooffy logic, and that the only recourse is a walkthrough/solution/heavy-handed hintbook.
A nice short playthrough to rise some nostalgia, or to ponder on the achievements (?) of recent games and the progress (?) of computer adventure games.
The formula still works, but so few adventure games are now made that (re)visiting the classic is a must. This one is a good introduction.

I'm not quite clear: what are you actually saying? What you've written sounds like a positive review, but some of it seems garbled. "To rise some nostalgia?" And, the second sentence of the first paragraph: I think you were saying the game doesn't require a hintbook, that the puzzles make sense. Yes?
AVATAR:/_t2 #Q&_^Q&Q#USERNAME:Leewelo#Q&_^Q&Q#GROUP:4Short and threadbare, BASS remains a very good adventure game and one that left its mark in the history of computer gaming.
Fun, engrossing and intelligent, BASS remains accessible to all gamers. It does not require like too many adventure games to think so sideways that the logic forever escapes, be it narrative, fuzzy or gooffy logic, and that the only recourse is a walkthrough/solution/heavy-handed hintbook.
A nice short playthrough to rise some nostalgia, or to ponder on the achievements (?) of recent games and the progress (?) of computer adventure games.
The formula still works, but so few adventure games are now made that (re)visiting the classic is a must. This one is a good introduction.
avatar
Dgdegriselles: I'm not quite clear: what are you actually saying? What you've written sounds like a positive review, but some of it seems garbled. "To rise some nostalgia?" And, the second sentence of the first paragraph: I think you were saying the game doesn't require a hintbook, that the puzzles make sense. Yes?

You may not have noticed that the original poster is from France.
If Leewelo is French, then English is possibly not their first language.
I personally found the short and enthusiastic review of BASS exremely readable.
I suggest you try trawling through some of the garbled posts, on this and other sites, that emanate from the UK and USA where (presumably) English is their first language and a modicum of grammar and spelling might be expected.
Regards.
Regards
It reads fine to me!
And I must agree, it's a great game!
heh
Though grammatically incorrect in some areas I certainly got the gist of the post.
You must also allow for an author's keystroke errors. I doubt most people on message boards thoroughly proof read their work. Who can really say why rise instead of raise was posted.
In other words give the person a break.
To Dgdegriselles.
I admit I was none too fresh when I wrote that piece.
Yes English is not my first language. Sometimes I don't want to bother with the tediousness of linguistics rules. And in that I do not limit myself to foreign language.
My purpose was to convey, in as few words as possible, what BASS meant for me.
Why? you may ask.
Because I don't think most people expand the review sheets to read them in their integrality.
True, it is not a great piece of English language.
Since you whined so much, here is a revised version, in such proper English ("as a foreign language") that you may throw up on the spot. Just for my pride.
Do not think complaining about people's ways of writing will encourage them to do much better. If you think you can be persuasive enough, then please do. But aim at boards and forums where f@k3 3l1t3 r0am5 or whatever gyaru-moji is fashionable.
Albeit short and a bit threadbare, Beneath a Steel Sky - BASS for short - is still nowadays a very good point-and-click adventure computer game. And it is one that left its mark in the history of computer gaming.
I find BASS to be fun and engrossing. Unlike other similar games, it remains accessible to all gamers. Indeed, it does not require you to think so sideways that you can't make head or tail of it. Many games may pride in their narrative logic, fuzzy logic or mostly goofy logic, but BASS is coherent and consistent in its settings. Without being overly easy, you may well find yourself not needing any walkthrough or heavy-handed hintbook.
I woul encourage anyone reading this - and the others too - to take advantage of that GOG gift. It would make for an nice and short playthrough. And to the venerable ones, a whift of nostalgia is sure to raise in their minds.
It could also be the opportunity to ponder on the (overrated) achievments of recent games in general and the evolution or lack of thereof in the adventure gaming experience in particular.
BASS formula still works. But there are so few worthy adventure games now made that (rev)isiting the classics of the genre is a must. And Beneath A Steel Sky is a good introduction to that.
Satisfied?
I am. Shamelessly.
Post edited January 21, 2009 by Leewelo
avatar
Leewelo: To Dgdegriselles.
I admit I was none too fresh when I wrote that piece.
Yes English is not my first language. Sometimes I don't want to bother with the tediousness of linguistics rules. And in that I do not limit myself to foreign language.
My purpose was to convey, in as few words as possible, what BASS meant for me.
Why? you may ask.
Because I don't think most people expand the review sheets to read them in their integrality.
True, it is not a great piece of English language.
Since you whined so much, here is a revised version, in such proper English ("as a foreign language") that you may throw up on the spot. Just for my pride.
Do not think complaining about people's ways of writing will encourage them to do much better. If you think you can be persuasive enough, then please do. But aim at boards and forums where f@k3 3l1t3 r0am5 or whatever gyaru-moji is fashionable.
Albeit short and a bit threadbare, Beneath a Steel Sky - BASS for short - is still nowadays a very good point-and-click adventure computer game. And it is one that left its mark in the history of computer gaming.
I find BASS to be fun and engrossing. Unlike other similar games, it remains accessible to all gamers. Indeed, it does not require you to think so sideways that you can't make head or tail of it. Many games may pride in their narrative logic, fuzzy logic or mostly goofy logic, but BASS is coherent and consistent in its settings. Without being overly easy, you may well find yourself not needing any walkthrough or heavy-handed hintbook.
I woul encourage anyone reading this - and the others too - to take advantage of that GOG gift. It would make for an nice and short playthrough. And to the venerable ones, a whift of nostalgia is sure to raise in their minds.
It could also be the opportunity to ponder on the (overrated) achievments of recent games in general and the evolution or lack of thereof in the adventure gaming experience in particular.
BASS formula still works. But there are so few worthy adventure games now made that (rev)isiting the classics of the genre is a must. And Beneath A Steel Sky is a good introduction to that.
Satisfied?
I am. Shamelessly.

Damn. The comedic value of someone, for whom English is not their primary language, writing a better review of a game than someone who is a native speaker is practically infinite. Bravo! Good show, sir!