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I haven't seen this described anywhere else in detail yet, so thought I'd mention where to get the tokens from.

Chiznyama/Hanasi - complete their respective quests. Everyone will get one of these every play through. That said, there's another way too...

Caecus: don't kill them after you take their maps. Visit them again and chat. Then visit them again later (the map marker comes back), you'll find the place different. Then search around and you'll find a token. Like with the Chiz/Hanasi above, there's another way to get these. These are kind of funny as their best "weapon" is a suicide bombing.

Mongrel: After talking to them, head to Baas, check things out but don't get the weapon yet (just visiting one or two areas here should be enough), then head back to the Mongrels and talk to their leader again. Ask for some "incentive" and he'll give you a token, even though you haven't actually helped him yet. Like the above, there's another way to get these too.

Fley: After visiting the Nest and receiving the proto-nanite from One, use it with the Fley computer. Then give the weapon to the Mongrels and wipe them out. Then head to their smoldering ruins and have a chat with... the new thing you've created. It will thank you and give you a Fley token. So not only do you kill the Fley, but you can use them in the arena - and they're pretty OP due to their cheap repair ability plus cheap and accurate shots (and you can save up 5 AP to unleash the orbital strike, which is pretty cool).

Agnate: As mentioned in one of the guides around, you need the cartridge from Chiron, then head to the Agnate base and use it to control the Agnate, then steer him to a terminal and download the data. Head to the Fley and insert the cartridge into the computer there, this opens up the Agnates (provided you have a blank token).

Moss: Help the Moss until they give you a mossling (see the guide in this forum), then use the mossling in the Fley computer (again, requires a blank token). Helping the moss with the seedling device didn't get me this token, but not 100% sure they can't be convinced similar to the Mongrels?

Nest: Help the Nest by killing the good Dr. with the virus.

Witnesses: In Chiron, talk to Lebanon. At the second/third visit (note: may require you to find the seedling device first), he'll ask for a trade deal for the sisters. Instead of heading to the Kettle like he asks, head instead to Witherberg and talk to the "lady" there about the trade deal - she'll give you a witness token (who were frankly a bit underwhelming, and you only get two types).

Blank token + Fley computer: As mentioned in other guides, you can get the blank token by giving the seedling device to Dr. Anna, then land afterwards and search the area for the blank token. Take it to the Fley computer and you'll be able to choose from:
- Chiznyama
- Hanasi
- Caecus
- Witnesses (I think? Not 100% on this one, might be imagining it - someone correct/confirm!)
- Mongrel
- Agnate (if you got their data on the cartridge and scanned it in)
- Moss (if you scanned in the mossling)

You can only choose one, the obvious best pick is Agnate - but the Moss are not that terrible (but they're nowhere near as good as the Agnates, and you only get two types of Moss).

Note: You can scan both the Moss and the Protonanite at the Chiron library. The protonanite scan opens up the ability to grab the seedling device, but the fact that you can scan the Moss as well indicates it might be possible to use the blank token here as well? I haven't tried, and I'm sure you can't get the Agnates this way, but maybe you can get the Moss or The Nest here?

Naturally it's not possible to get all in one game - I've got six in my current game (I think that might be the max in a single game?), which is way more than you need. I've heard that 3 is a good number, but IMO if you have the Fley then you can probably beat it with just them (plus you'll generally have either the Hanasi or the Chiz as extra bullet sponges just in case, to make up your 9).
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squid830: I haven't seen this described anywhere else in detail yet, so thought I'd mention where to get the tokens from.

Chiznyama/Hanasi - complete their respective quests. Everyone will get one of these every play through. That said, there's another way too...

Caecus: don't kill them after you take their maps. Visit them again and chat. Then visit them again later (the map marker comes back), you'll find the place different. Then search around and you'll find a token. Like with the Chiz/Hanasi above, there's another way to get these. These are kind of funny as their best "weapon" is a suicide bombing.

Mongrel: After talking to them, head to Baas, check things out but don't get the weapon yet (just visiting one or two areas here should be enough), then head back to the Mongrels and talk to their leader again. Ask for some "incentive" and he'll give you a token, even though you haven't actually helped him yet. Like the above, there's another way to get these too.

Fley: After visiting the Nest and receiving the proto-nanite from One, use it with the Fley computer. Then give the weapon to the Mongrels and wipe them out. Then head to their smoldering ruins and have a chat with... the new thing you've created. It will thank you and give you a Fley token. So not only do you kill the Fley, but you can use them in the arena - and they're pretty OP due to their cheap repair ability plus cheap and accurate shots (and you can save up 5 AP to unleash the orbital strike, which is pretty cool).

Agnate: As mentioned in one of the guides around, you need the cartridge from Chiron, then head to the Agnate base and use it to control the Agnate, then steer him to a terminal and download the data. Head to the Fley and insert the cartridge into the computer there, this opens up the Agnates (provided you have a blank token).

Moss: Help the Moss until they give you a mossling (see the guide in this forum), then use the mossling in the Fley computer (again, requires a blank token). Helping the moss with the seedling device didn't get me this token, but not 100% sure they can't be convinced similar to the Mongrels?

Nest: Help the Nest by killing the good Dr. with the virus.

Witnesses: In Chiron, talk to Lebanon. At the second/third visit (note: may require you to find the seedling device first), he'll ask for a trade deal for the sisters. Instead of heading to the Kettle like he asks, head instead to Witherberg and talk to the "lady" there about the trade deal - she'll give you a witness token (who were frankly a bit underwhelming, and you only get two types).

Blank token + Fley computer: As mentioned in other guides, you can get the blank token by giving the seedling device to Dr. Anna, then land afterwards and search the area for the blank token. Take it to the Fley computer and you'll be able to choose from:
- Chiznyama
- Hanasi
- Caecus
- Witnesses (I think? Not 100% on this one, might be imagining it - someone correct/confirm!)
- Mongrel
- Agnate (if you got their data on the cartridge and scanned it in)
- Moss (if you scanned in the mossling)

You can only choose one, the obvious best pick is Agnate - but the Moss are not that terrible (but they're nowhere near as good as the Agnates, and you only get two types of Moss).

Note: You can scan both the Moss and the Protonanite at the Chiron library. The protonanite scan opens up the ability to grab the seedling device, but the fact that you can scan the Moss as well indicates it might be possible to use the blank token here as well? I haven't tried, and I'm sure you can't get the Agnates this way, but maybe you can get the Moss or The Nest here?

Naturally it's not possible to get all in one game - I've got six in my current game (I think that might be the max in a single game?), which is way more than you need. I've heard that 3 is a good number, but IMO if you have the Fley then you can probably beat it with just them (plus you'll generally have either the Hanasi or the Chiz as extra bullet sponges just in case, to make up your 9).
That is really awesome. Thanks for writing this up.
avatar
squid830: I haven't seen this described anywhere else in detail yet, so thought I'd mention where to get the tokens from.

Chiznyama/Hanasi - complete their respective quests. Everyone will get one of these every play through. That said, there's another way too...

Caecus: don't kill them after you take their maps. Visit them again and chat. Then visit them again later (the map marker comes back), you'll find the place different. Then search around and you'll find a token. Like with the Chiz/Hanasi above, there's another way to get these. These are kind of funny as their best "weapon" is a suicide bombing.

Mongrel: After talking to them, head to Baas, check things out but don't get the weapon yet (just visiting one or two areas here should be enough), then head back to the Mongrels and talk to their leader again. Ask for some "incentive" and he'll give you a token, even though you haven't actually helped him yet. Like the above, there's another way to get these too.

Fley: After visiting the Nest and receiving the proto-nanite from One, use it with the Fley computer. Then give the weapon to the Mongrels and wipe them out. Then head to their smoldering ruins and have a chat with... the new thing you've created. It will thank you and give you a Fley token. So not only do you kill the Fley, but you can use them in the arena - and they're pretty OP due to their cheap repair ability plus cheap and accurate shots (and you can save up 5 AP to unleash the orbital strike, which is pretty cool).

Agnate: As mentioned in one of the guides around, you need the cartridge from Chiron, then head to the Agnate base and use it to control the Agnate, then steer him to a terminal and download the data. Head to the Fley and insert the cartridge into the computer there, this opens up the Agnates (provided you have a blank token).

Moss: Help the Moss until they give you a mossling (see the guide in this forum), then use the mossling in the Fley computer (again, requires a blank token). Helping the moss with the seedling device didn't get me this token, but not 100% sure they can't be convinced similar to the Mongrels?

Nest: Help the Nest by killing the good Dr. with the virus.

Witnesses: In Chiron, talk to Lebanon. At the second/third visit (note: may require you to find the seedling device first), he'll ask for a trade deal for the sisters. Instead of heading to the Kettle like he asks, head instead to Witherberg and talk to the "lady" there about the trade deal - she'll give you a witness token (who were frankly a bit underwhelming, and you only get two types).

Blank token + Fley computer: As mentioned in other guides, you can get the blank token by giving the seedling device to Dr. Anna, then land afterwards and search the area for the blank token. Take it to the Fley computer and you'll be able to choose from:
- Chiznyama
- Hanasi
- Caecus
- Witnesses (I think? Not 100% on this one, might be imagining it - someone correct/confirm!)
- Mongrel
- Agnate (if you got their data on the cartridge and scanned it in)
- Moss (if you scanned in the mossling)

You can only choose one, the obvious best pick is Agnate - but the Moss are not that terrible (but they're nowhere near as good as the Agnates, and you only get two types of Moss).

Note: You can scan both the Moss and the Protonanite at the Chiron library. The protonanite scan opens up the ability to grab the seedling device, but the fact that you can scan the Moss as well indicates it might be possible to use the blank token here as well? I haven't tried, and I'm sure you can't get the Agnates this way, but maybe you can get the Moss or The Nest here?

Naturally it's not possible to get all in one game - I've got six in my current game (I think that might be the max in a single game?), which is way more than you need. I've heard that 3 is a good number, but IMO if you have the Fley then you can probably beat it with just them (plus you'll generally have either the Hanasi or the Chiz as extra bullet sponges just in case, to make up your 9).
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THEBROTHERHOOD: That is really awesome. Thanks for writing this up.
Hey no problem!

And thank YOU for making this game! Despite the lack of interactivity and back-tracking, it was easily worth doing a second run immediately after the first, to see the differences I can make in the world (and the back-tracking was naturally much less the second time through).

I did think the puzzles in Stasis were tougher than the ones here, but it was still fun. I do miss the ability to instantly die a horrible death though (but I can understand why this game doesn't have it. ;) ).
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THEBROTHERHOOD: That is really awesome. Thanks for writing this up.
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squid830: Hey no problem!

And thank YOU for making this game! Despite the lack of interactivity and back-tracking, it was easily worth doing a second run immediately after the first, to see the differences I can make in the world (and the back-tracking was naturally much less the second time through).

I did think the puzzles in Stasis were tougher than the ones here, but it was still fun. I do miss the ability to instantly die a horrible death though (but I can understand why this game doesn't have it. ;) ).
AAh, cool. We are working on a quest marker system now that is almost done. It should make traversing the game quicker and also make sure no conversations are missed :) thanks for playing.
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squid830: Hey no problem!

And thank YOU for making this game! Despite the lack of interactivity and back-tracking, it was easily worth doing a second run immediately after the first, to see the differences I can make in the world (and the back-tracking was naturally much less the second time through).

I did think the puzzles in Stasis were tougher than the ones here, but it was still fun. I do miss the ability to instantly die a horrible death though (but I can understand why this game doesn't have it. ;) ).
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THEBROTHERHOOD: AAh, cool. We are working on a quest marker system now that is almost done. It should make traversing the game quicker and also make sure no conversations are missed :) thanks for playing.
As long as you make it optional. Quest markers are IMO not necessary, but then I'm pretty old school.

I did sometimes wish there were a quest list of sorts that's automatically updated, which I guess would be required for quest markers to be a thing (also allowing one to choose which quest to follow, which would change the marker), but luckily the game isn't long enough for that to really be necessary - and the main goals are pretty obvious since we find that sketch of the array with all the components on it pretty early on.

Having markers for where to head back to might be nice I guess, in case one forgets who gave such and such a quest, but again not necessary. But I definitely wouldn't want the current standard of quest markers, where they actually point to exactly where you need to go - I believe the game already provides enough information on where to go for all the points you're actually told about, and for the ones you aren't explicitly told about IMO you should have to look for those yourself.

Not that it would really affect me that much now that I've completed the game a couple of times, but I imagine fellow old-school gamers like myself, playing it for the first time, would more than likely prefer to not have the kind of excessive hand-holding that most modern games have. It's not like it's difficult to figure out where to go next most of the time anyway, and there are multiple plot paths that one can pursue simultaneously in case one is stuck on something.
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THEBROTHERHOOD: AAh, cool. We are working on a quest marker system now that is almost done. It should make traversing the game quicker and also make sure no conversations are missed :) thanks for playing.
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squid830: As long as you make it optional. Quest markers are IMO not necessary, but then I'm pretty old school.

I did sometimes wish there were a quest list of sorts that's automatically updated, which I guess would be required for quest markers to be a thing (also allowing one to choose which quest to follow, which would change the marker), but luckily the game isn't long enough for that to really be necessary - and the main goals are pretty obvious since we find that sketch of the array with all the components on it pretty early on.

Having markers for where to head back to might be nice I guess, in case one forgets who gave such and such a quest, but again not necessary. But I definitely wouldn't want the current standard of quest markers, where they actually point to exactly where you need to go - I believe the game already provides enough information on where to go for all the points you're actually told about, and for the ones you aren't explicitly told about IMO you should have to look for those yourself.

Not that it would really affect me that much now that I've completed the game a couple of times, but I imagine fellow old-school gamers like myself, playing it for the first time, would more than likely prefer to not have the kind of excessive hand-holding that most modern games have. It's not like it's difficult to figure out where to go next most of the time anyway, and there are multiple plot paths that one can pursue simultaneously in case one is stuck on something.
Yeah, they are disabled by default and can be switched on and off. I personally don't like playing games with quest markers because I feel you don't get that feeling of being lost in a game which makes the world feel larger. I think newer gamers like a bit more specific direction on where to go and what to do.
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THEBROTHERHOOD: Yeah, they are disabled by default and can be switched on and off. I personally don't like playing games with quest markers because I feel you don't get that feeling of being lost in a game which makes the world feel larger. I think newer gamers like a bit more specific direction on where to go and what to do.
Good to know!

Yes these days many people seem to on the one hand feel like they achieved something, but on the other hand have everything spelt out for them. I'm constantly amazed (but not surprised, any more) that there are many gamers out there who complain about a game when they can't figure something out. I can totally understand if this is due to bad UI or something stupid/misleading, but to complain because something doesn't have a big fat arrow pointing at your next objective is pretty sad - kind of defeats the point of a lot of games.

It's really strange because on the one hand you have some people labelling a game such as this as "casual", and then you have others complaining because they think the combat system has unfair RNG or something. That last point is really strange, because if anything the RNG appears to be in the player's favour - I'm pretty sure I was scoring hits with 60% probability far more than I would have expected (though I may have just been really lucky).

I'm sure the combat is really difficult if one tries to defeat the last few opponents with only the Chiz or Tapa, and the combatants aren't exactly balanced - the Fley in particular are pretty OP, since they have strong weapons and the ability to regenerate armour with only 2 AP. The attacks in the arena don't seem all that well balanced either - it's good that everything's not perfectly balanced (IMO that is boring and not realistic), but there are a fair few strange cases, e.g. one weapon would be 1AP 2-8 dmg 100%, another might be 4AP 3-4 dmg 60% (these are made up since I can't recall exact figures, but this sort of situation is kind of common). It's strange, and means there will be some obviously OP combatants and many crap ones, and the way AP is generated is kind of strange as well (although it at least makes some sense, it also means only a handful of chars/skills will see use) - but it was fun enough for me to attempt to find as many combatants as possible and try them out (also easy enough for me to try lots of things out and still win overall against an opponent).

Speaking of combat, since I can't be bothered starting a new thread just for this, one thing I'd say about the combat is that it's not THAT clear what to expect from some weapons. While the desctriptions usually make things obvious (e.g. Caecus sacrifice/suicide, area blast, etc.), it would be good if things such as suicide and area attack (and poison? I could have sworn I managed to poison someone once, or was that my imagination?) should be indicated. Also the repair abilities aren't necessarily that obvious either (e.g. how much they repair), and the difference between health and armour (from what I can gather, the only difference is what repair/healing skills can work on - all weapon attacks appear to remove armour before health).

Also I'm surprised no one has complained that one of their area attacks wiped out their own people (I had an agnate kill one of my team! Didn't even realise it could happen! Thought it was funny though and won easily anyway :) ).
I got it Tribulationist token. When I started Beautiful Desolation for the 5th time, an inventory I have Tribulationist token. I don't know if that's because of the number playing game or because I did blow the Arena.
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didka222: I got it Tribulationist token. When I started Beautiful Desolation for the 5th time, an inventory I have Tribulationist token. I don't know if that's because of the number playing game or because I did blow the Arena.
Hey Didka - It occurs when the player completes the Desolation Temple.