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LINUX

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PROBLEM - Control elements, UI etc not showing.

SOLUTION:

Add the command to the executable:

MESA_VK_WSI_PRESENT_MODE=fifo %command% -force-vulkan

UPDATE:

New Build should sort out all issues, you can grab the installer now.
Post edited February 10, 2021 by THEBROTHERHOOD
Unfortunately Unity Vulkan renderer causes some issues on amdgpu (confirmed on mesa 20.3.4 RADV): https://www.youtube.com/watch?v=Gmr-9zrvWWk
So, on amdgpu, OpenGL is game-breaking (journal does not show anything) and Vulkan is immersion-breaking. It looks like that *AMD_DEBUG=nohyperz* helps a tiny bit on OpenGL, but there are still too many artefacts in the 2D overlays.

This bug report indicates that it may be Unity's engine fault (as it follows the nVidia driver implementation that defaults the depth buffer to 1.0, which may not really be following the OpenGL standard): https://gitlab.freedesktop.org/mesa/mesa/-/issues/2937. Maybe the bug can be fixed in the game code, by forcing the depth of the 2D overlays to a certain fixed level?
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zgembo: Unfortunately Unity Vulkan renderer causes some issues on amdgpu (confirmed on mesa 20.3.4 RADV): https://www.youtube.com/watch?v=Gmr-9zrvWWk
So, on amdgpu, OpenGL is game-breaking (journal does not show anything) and Vulkan is immersion-breaking. It looks like that *AMD_DEBUG=nohyperz* helps a tiny bit on OpenGL, but there are still too many artefacts in the 2D overlays.

This bug report indicates that it may be Unity's engine fault (as it follows the nVidia driver implementation that defaults the depth buffer to 1.0, which may not really be following the OpenGL standard): https://gitlab.freedesktop.org/mesa/mesa/-/issues/2937. Maybe the bug can be fixed in the game code, by forcing the depth of the 2D overlays to a certain fixed level?
Hi ZG. What version are you using? I believe this was fixed in the latest Linux build. Ill double check that this build is on GOG. Please let me know,

Nic
I've installed from beautiful_desolation_1_0_3_9_38147.sh, which is the latest available version on GOG, the executable md5 hash is:

6401262bc4a3c6a0f9f29ee932ff5760 desolation.x86_64
Post edited February 08, 2021 by zgembo
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zgembo: I've installed from beautiful_desolation_1_0_3_9_38147.sh, which is the latest available version on GOG, the executable md5 hash is:

6401262bc4a3c6a0f9f29ee932ff5760 desolation.x86_64
Thanks - I'm waiting for GOG to update the build to 1.0.5.5 which fixes all of the shader problems. The Linux build on GOG take a little longer on their QA side. Will update.

UPDATE:

New Build should sort out all issues, you can grab the installer now.
Post edited February 10, 2021 by THEBROTHERHOOD
Thanks a bunch @THEBROTHERHOOD !

I've installed 1.0.5.5 from scratch, and now the PDA shows up with OpenGL renderer. However, the PDA is missing the "EXSE'" and "signal noise" animations entirely. The "signal noise" is also missing on main menu last save screenshot. Again, AMD_DEBUG=nohyperz helps to a certain extent, but there are artefacts, looks like another overlay depth issue.

Also the "blackhole circles" bug is still present 1.0.5.5 with Vulkan renderer, but the PDA & main menu animations work fine.
Post edited February 10, 2021 by zgembo
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zgembo: Thanks a bunch @THEBROTHERHOOD !

I've installed 1.0.5.5 from scratch, and now the PDA shows up with OpenGL renderer. However, the PDA is missing the "EXSE'" and "signal noise" animations entirely. The "signal noise" is also missing on main menu last save screenshot. Again, AMD_DEBUG=nohyperz helps to a certain extent, but there are artefacts, looks like another overlay depth issue.

Also the "blackhole circles" bug is still present 1.0.5.5 with Vulkan renderer, but the PDA & main menu animations work fine.
Hey Z! Replied via email :)