Posted August 17, 2020
THEBROTHERHOOD
http://www.thebrotherhoodgames.com
THEBROTHERHOOD Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Developer
Registered: Jul 2015
From South Africa
pereh
New User
pereh Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2015
From Germany
Posted August 17, 2020
Got it in my shopping cart. However, the button 'Pay for your order now' is not working.
-------------------------------------
Solution: check / uncheck 'Gift' checkbox, then the button works.
-------------------------------------
Solution: check / uncheck 'Gift' checkbox, then the button works.
Post edited August 17, 2020 by pereh
THEBROTHERHOOD
http://www.thebrotherhoodgames.com
THEBROTHERHOOD Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Developer
Registered: Jul 2015
From South Africa
Swissy88
The Great Below
Swissy88 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Mar 2019
From United States
Posted August 18, 2020
Really appreciate you guys making a demo and including gog, and also being active here.
Some of my criticisms.
I wish all UI elements had hotkeys. I think it's only I for inventory and R for radio. In the help it says escape will close out all windows and menus, but ironically, escape doesn't close the escape menu. The UI effects and sound design are really nice looking, but I feel like it just sacrifices functionality for aesthetic. The blur fade out effect into the menu takes a couple seconds.
I also wish I could move with wasd, not sure why that's not an option but constantly clicking does get a bit tiring, and this is from someone that's played thousands of hours of ARPG's like Diablo and Grim Dawn. Eventually I went to their 'force move' system, where you can bind a key to W for example, and hit W to move towards your mouse cursor. The acceleration and deceleration of movement combined with walk/run differences based on how far away you click makes for a bit of clunky feeling. You can't hold your click to continue moving, so I'm constantly clicking off into the distance so I can run faster even if I'm just trying to go a short distance. I think this again, is that 'extra' (too much) polish to something not very necessary and sacrifices functionality. Especially when you have a birds eye view.
Graphically I think this game looks really nice, but I've noticed there's a certain lack of depth perception. A few times I'm walking thinking I'm going to walk onto grass, but I'm actually walking under a grassy bridge. There are some black areas on the penrose that don't look like you can traverse them, but you can. Perhaps I need to disable some settings like bloom or AA, but everything is maxed out at the moment.
Again, thank you for your commitment to our platform. I wouldn't bother taking the time to write this if I didn't think someone would read it.
Some of my criticisms.
I wish all UI elements had hotkeys. I think it's only I for inventory and R for radio. In the help it says escape will close out all windows and menus, but ironically, escape doesn't close the escape menu. The UI effects and sound design are really nice looking, but I feel like it just sacrifices functionality for aesthetic. The blur fade out effect into the menu takes a couple seconds.
I also wish I could move with wasd, not sure why that's not an option but constantly clicking does get a bit tiring, and this is from someone that's played thousands of hours of ARPG's like Diablo and Grim Dawn. Eventually I went to their 'force move' system, where you can bind a key to W for example, and hit W to move towards your mouse cursor. The acceleration and deceleration of movement combined with walk/run differences based on how far away you click makes for a bit of clunky feeling. You can't hold your click to continue moving, so I'm constantly clicking off into the distance so I can run faster even if I'm just trying to go a short distance. I think this again, is that 'extra' (too much) polish to something not very necessary and sacrifices functionality. Especially when you have a birds eye view.
Graphically I think this game looks really nice, but I've noticed there's a certain lack of depth perception. A few times I'm walking thinking I'm going to walk onto grass, but I'm actually walking under a grassy bridge. There are some black areas on the penrose that don't look like you can traverse them, but you can. Perhaps I need to disable some settings like bloom or AA, but everything is maxed out at the moment.
Again, thank you for your commitment to our platform. I wouldn't bother taking the time to write this if I didn't think someone would read it.
THEBROTHERHOOD
http://www.thebrotherhoodgames.com
THEBROTHERHOOD Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Developer
Registered: Jul 2015
From South Africa
Posted August 18, 2020
Swissy88: Really appreciate you guys making a demo and including gog, and also being active here.
Some of my criticisms.
I wish all UI elements had hotkeys. I think it's only I for inventory and R for radio. In the help it says escape will close out all windows and menus, but ironically, escape doesn't close the escape menu. The UI effects and sound design are really nice looking, but I feel like it just sacrifices functionality for aesthetic. The blur fade out effect into the menu takes a couple seconds.
I also wish I could move with wasd, not sure why that's not an option but constantly clicking does get a bit tiring, and this is from someone that's played thousands of hours of ARPG's like Diablo and Grim Dawn. Eventually I went to their 'force move' system, where you can bind a key to W for example, and hit W to move towards your mouse cursor. The acceleration and deceleration of movement combined with walk/run differences based on how far away you click makes for a bit of clunky feeling. You can't hold your click to continue moving, so I'm constantly clicking off into the distance so I can run faster even if I'm just trying to go a short distance. I think this again, is that 'extra' (too much) polish to something not very necessary and sacrifices functionality. Especially when you have a birds eye view.
Graphically I think this game looks really nice, but I've noticed there's a certain lack of depth perception. A few times I'm walking thinking I'm going to walk onto grass, but I'm actually walking under a grassy bridge. There are some black areas on the penrose that don't look like you can traverse them, but you can. Perhaps I need to disable some settings like bloom or AA, but everything is maxed out at the moment.
Again, thank you for your commitment to our platform. I wouldn't bother taking the time to write this if I didn't think someone would read it.
Thanks for the comments. Some of my criticisms.
I wish all UI elements had hotkeys. I think it's only I for inventory and R for radio. In the help it says escape will close out all windows and menus, but ironically, escape doesn't close the escape menu. The UI effects and sound design are really nice looking, but I feel like it just sacrifices functionality for aesthetic. The blur fade out effect into the menu takes a couple seconds.
I also wish I could move with wasd, not sure why that's not an option but constantly clicking does get a bit tiring, and this is from someone that's played thousands of hours of ARPG's like Diablo and Grim Dawn. Eventually I went to their 'force move' system, where you can bind a key to W for example, and hit W to move towards your mouse cursor. The acceleration and deceleration of movement combined with walk/run differences based on how far away you click makes for a bit of clunky feeling. You can't hold your click to continue moving, so I'm constantly clicking off into the distance so I can run faster even if I'm just trying to go a short distance. I think this again, is that 'extra' (too much) polish to something not very necessary and sacrifices functionality. Especially when you have a birds eye view.
Graphically I think this game looks really nice, but I've noticed there's a certain lack of depth perception. A few times I'm walking thinking I'm going to walk onto grass, but I'm actually walking under a grassy bridge. There are some black areas on the penrose that don't look like you can traverse them, but you can. Perhaps I need to disable some settings like bloom or AA, but everything is maxed out at the moment.
Again, thank you for your commitment to our platform. I wouldn't bother taking the time to write this if I didn't think someone would read it.
I especially like the "escape doesn't close the escape menu." - strangely none of the testers brought this up and I think it is one we totally missed! :- Thanks again. Nic & Chris