Posted March 02, 2018
Valve wanted money from me before they'd even let me post on the Steam forums, so to hell with them.
I was looking into porting FleshStorm to this remake but from what I've read this is merely a reskin of BZ2 1.3 , considering how many issues went unresolved with that version of the game from the broken physics and collision detection to the retarded AI, I'm not really sure if there's much point.
Making Fleshstorm was a huge undertaking, which took around 3 years or so to create and any port would probably require me to remake most of the mod again from scratch.
The old FS 3D models would all need to be remade as they were way too low poly and would just look bad now. I doubt the old BZ scriptor DLL's would work any longer so all of the missions would need to be rewritten. Textures and effects etc. would also need to be updated. That's a lot of work and not really something I have the time or resources to devote to.
So apologies to any fans of the old FS mod but please don't expect to see it released for BZCC.
-Lizard
I was looking into porting FleshStorm to this remake but from what I've read this is merely a reskin of BZ2 1.3 , considering how many issues went unresolved with that version of the game from the broken physics and collision detection to the retarded AI, I'm not really sure if there's much point.
Making Fleshstorm was a huge undertaking, which took around 3 years or so to create and any port would probably require me to remake most of the mod again from scratch.
The old FS 3D models would all need to be remade as they were way too low poly and would just look bad now. I doubt the old BZ scriptor DLL's would work any longer so all of the missions would need to be rewritten. Textures and effects etc. would also need to be updated. That's a lot of work and not really something I have the time or resources to devote to.
So apologies to any fans of the old FS mod but please don't expect to see it released for BZCC.
-Lizard
Post edited March 02, 2018 by LizardBz2