Posted August 24, 2016
high rated
New Patch for BZ98R hit steam today unknown ETA here, I will assume tomorrow being the most likely:
Patch Notes - The Red Odyssey 24/08/2016!
24 AUGUST - REBELLION
Mission Tuning
CH02 Mission - Stop bug that could cause unlimited spawning of hunters and reduce enemies in the waves to make less difficult at medium and higher difficulties.
CH03 Mission - Fixed howitzers to work as intended and fixed mine field to be effective against player
CH04 Mission - Add an abandoned enemy ship to make the retreat after discovery possible.
CH08 Mission - Adds time to end so final VO completes
CH09 Mission - Reduce difficulty. The longer cover is maintained, the fewer enemies spawned when cover is finally left. Enemies turrets also became single weapon turrets
BD02 Mission - Reduced difficulty.
BD03 Mission - Difficulty tuned, and several object spawning on top of each other issues fixed.
BD04 Mission - Startup issues fixed. Scavenger's shouldn't leave early which made it hard for new players to follow them. Final chase made more survivable while leaving the epic chase feeling intact.
BD06 Mission - Enemy attack waves slightly reduced
General
A number of minor model fixes applied
Fixed error with point lights. Weapon fire shouldn't cause strange reverse shadows anymore.
Chinese Scavenger emissive fixed (strange glow removed)
TRO Music Added to game, and TRO missions play TRO sound files
Fury hybrids no longer describe themselves as scavengers
Black Dog weapon properly rotates only top to shoot now.
CVHAUL adjusted how it holds items so it can't levitate itself
Fixes BD constructor's description text.
Non-playing sounds for several vehicles such as CH Constructor fixed.
Fixed the CVAPC cockpit
The Patch also includes
Mod samples in Edit Mode fixed to be present and useful samples
Steam Community Page detailing the above.
Patch Notes - The Red Odyssey 24/08/2016!
24 AUGUST - REBELLION
Mission Tuning
CH02 Mission - Stop bug that could cause unlimited spawning of hunters and reduce enemies in the waves to make less difficult at medium and higher difficulties.
CH03 Mission - Fixed howitzers to work as intended and fixed mine field to be effective against player
CH04 Mission - Add an abandoned enemy ship to make the retreat after discovery possible.
CH08 Mission - Adds time to end so final VO completes
CH09 Mission - Reduce difficulty. The longer cover is maintained, the fewer enemies spawned when cover is finally left. Enemies turrets also became single weapon turrets
BD02 Mission - Reduced difficulty.
BD03 Mission - Difficulty tuned, and several object spawning on top of each other issues fixed.
BD04 Mission - Startup issues fixed. Scavenger's shouldn't leave early which made it hard for new players to follow them. Final chase made more survivable while leaving the epic chase feeling intact.
BD06 Mission - Enemy attack waves slightly reduced
General
A number of minor model fixes applied
Fixed error with point lights. Weapon fire shouldn't cause strange reverse shadows anymore.
Chinese Scavenger emissive fixed (strange glow removed)
TRO Music Added to game, and TRO missions play TRO sound files
Fury hybrids no longer describe themselves as scavengers
Black Dog weapon properly rotates only top to shoot now.
CVHAUL adjusted how it holds items so it can't levitate itself
Fixes BD constructor's description text.
Non-playing sounds for several vehicles such as CH Constructor fixed.
Fixed the CVAPC cockpit
The Patch also includes
Mod samples in Edit Mode fixed to be present and useful samples
Steam Community Page detailing the above.