Posted August 04, 2018
Edit: Okay, I had posted a rant here about how Battlezone doesn't have positional audio and all SFX are played back as mono. That is not correct. It's actually there but somehow really off, certainly far more subtle than in most 3D games. Combined with the constant engine sounds and the crappy speakers that I had been playing the game on, it totally felt as if all SFX were mono (the kinda weird mix of the soundtrack didn't help either).
Anyway, there was a patch for the original game that improved the positional audio massively if you owned an A3D-compatible card. Sadly that patch is not compatible with Redux which is pretty frustrating.
Anyway, there was a patch for the original game that improved the positional audio massively if you owned an A3D-compatible card. Sadly that patch is not compatible with Redux which is pretty frustrating.
Post edited August 05, 2018 by F4LL0UT