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In the hopes that the developer will launch a polished product, that the developer will have good support, and that the game will be without major problems, big design issues and game-stopping bugs a mere couple of weeks after the actual launch date?

And should I pre-purchase before I know anything about the game other than that it's a shameless tie-in to an old darling in the PC-community that everyone there would like to see a good remake of?

Should I throw all critical sense at sea and set sail into reddit, 4chan, neogaf and twitter in order to hype this game as the next greatest thing since matchsticks with blue colour in the flame?

And should I then defend the game with irrational fervor after launch for months and months, while the focus groups (read: internet people) fight over who can "guide the game design" to it's ultimate form of mushy excrement, properly squished back and forth in the plastic bag to become molded by artistic help from "the entire community"?

Tell me, internets, should I? Should I pull the trigger!?
Disclaimer: I kickstarted this game, and have been looking for a solid turn-based battletech game for a long time.


So, should you pre-order? Here's what I can tell you:

HareBrained Schemes (HBS) has a history of producing decent (the Shadowrun series) turn-based games that they have continued to patch and improve long after most studios consider a game to be dead.

Many of HBS' employees have been fans of the tabletop battletech game for years, and a fair number of them have worked on other mech games in the battletech universe.

All of that being said, that's just words and you want reassurance that the game is going to be good or great, take a look at any of these that strike your fancy.

A writeup of what they intend the game to have and be.

Here is a wordy and low-action video of skirmish in a recent (one week ago) version.

This video is from the beta which occurred nine months ago.

This guy thinks way too much, but you can see more from the beta nine months ago.


Personally, if you like turn-based strategy games and decent bit of economy/personnel management sim, I would recommend you get it. Your mileage may vary.
Disclaimer: I've been a fan of tabletop Battletech for 25+ years, kickstarted this project, then became the Tools developer for this game. :D

Some streamers started showing off the Beta yesterday, so you can judge for yourself how polished the product is.

Here is CohhCarnage's indepth play of the first couple of missions. (SPOILERS!!)
- Grr apparently my new gog account can't post links. Search for: cohhcarnage youtube battletech

Afterwards he tweeted: Mother of God. The gameplay is solid, the customization is insane, the story is engaging and interesting so far and right up to the end of my 3.5 (hour) broadcast I kept finding NEW AND COOL THINGS... 24th can't come soon enough!

---

This is a good game. Watch the stream and see for yourself.

- Eck
Watch the Lets Play / Developer streams. Then you will know a lot.
Thank you for the helpful replies, in spite of my sarcasm.

And I don't mean to be ungrateful - but whatever credentials or skill in actual game-making the developers have (and I know they do, of course), this is completely overshadowed by a calculated buzz-inflation campaign.

It's not that I don't understand the reasons why developers on various projects, even those that are crowd-funded by shameless nerds like us, feel they need to focus on the PR-angle, even to the exclusion of everything else.

But if the developer wanted to sell the game on the strengths of the actual gameplay, comprehensive and well considered ruleset, and believed that that was going to make the game successful - rather than relying on shallow 5-second action-pieces and the usual vapid internet-approval - then they wouldn't choose this approach.

And choosing that approach suggests something about what sort of feedback the developer will listen to, what the approach to patching will be, what the approach to "balancing" will be, how the game will be structured, and what sort of depth the game will be designed for.

So I'm suggesting that if this pitch succeeds, and the game takes off on hype alone - that this likely won't help the game in any way, unless the developer is willing to stick with their almost secret design-philosophy, in spite of the predictable backlash. And if it fails, the developer really has blown their only chance at selling the game on it's actual merits.

Meaning that whether you like it or not - the shallow hype-sell is going to have an impact on what the game will look like. If not before release, then afterwards.
The devs have been interacting with the public and have been more transparent than most regarding their desgin philosophy and process. You can get more information about the game in the publisher forum for the game which is on the paradoxplaza web site.
as a general rule ... wait a bit. As is pretty much industry standard these days, there inevitably will be problems, there will be bugs, there will be patches and updates fixing lots of things. In many cases the day1 gameplay is the "worst" experience of the game, with just a few patches bringing a lot better gameplay.
Well, my problem is a little bit more about to what degree they'll actually make the ruleset part of the game-design. Judging by how Shadowrun turned out - the ruleset would be sound, even if simplified. But it won't actually make much of a difference in how the game develops, or really how it's played.

I respect that successfully designing a game that takes into account the world's ruleset as something more than static variables balanced towards milestones to beat as the story progresses, that this is difficult. So is writing multiple branching paths in general - it's a planning nightmare when you're trying to get something done over time. And the most populated and busy nodes are perhaps not visited as often as the ones that were spent the most time on actually completing.

But it's also something that your average reviewer as well as fan could, statistically speaking, not care less about. While they write off fundamental problems with the entire game's setup as "bugs" that forever will be fixed with the next patch. And so on.

I mean, I've bought mulitiple games now that had the best experience throughout the game's lifecycle - during the pre-release version, before it was "adjusted" for user feedback.

Is this game going to be another one of those? A great idea, a good concept, fantastic setting - but where none of the elements come together, and they don't shine individually either, in the final product. Which then is still successfully sold to "fans" with a purchased youtube-campaign, and a fancy trailer?
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nipsen: Well, my problem is a little bit more about to what degree they'll actually make the ruleset part of the game-design. Judging by how Shadowrun turned out - the ruleset would be sound, even if simplified. But it won't actually make much of a difference in how the game develops, or really how it's played.

I respect that successfully designing a game that takes into account the world's ruleset as something more than static variables balanced towards milestones to beat as the story progresses, that this is difficult. So is writing multiple branching paths in general - it's a planning nightmare when you're trying to get something done over time. And the most populated and busy nodes are perhaps not visited as often as the ones that were spent the most time on actually completing.

But it's also something that your average reviewer as well as fan could, statistically speaking, not care less about. While they write off fundamental problems with the entire game's setup as "bugs" that forever will be fixed with the next patch. And so on.

I mean, I've bought mulitiple games now that had the best experience throughout the game's lifecycle - during the pre-release version, before it was "adjusted" for user feedback.

Is this game going to be another one of those? A great idea, a good concept, fantastic setting - but where none of the elements come together, and they don't shine individually either, in the final product. Which then is still successfully sold to "fans" with a purchased youtube-campaign, and a fancy trailer?
Honestly, I see a whole lot of words from you, but zero evidence in any way that you have followed any links or watched any of the direct campaign streams/gameplay videos available. You are, quite frankly, negative nancying without doing any work to back your suppositions. You have an axe to grind with other game releases you have suffered through, fine, go make noises at their developers.

For me, after seeing what has been shown by multiple streamers and in the dev videos, this game looks solid, albeit with a high learning curve. Could there be things to make it better? Always. Will it be terrible? Unlikely. /shrug ymmv
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nipsen: Well, my problem is a little bit more about to what degree they'll actually make the ruleset part of the game-design. Judging by how Shadowrun turned out - the ruleset would be sound, even if simplified. But it won't actually make much of a difference in how the game develops, or really how it's played.

I respect that successfully designing a game that takes into account the world's ruleset as something more than static variables balanced towards milestones to beat as the story progresses, that this is difficult. So is writing multiple branching paths in general - it's a planning nightmare when you're trying to get something done over time. And the most populated and busy nodes are perhaps not visited as often as the ones that were spent the most time on actually completing.

But it's also something that your average reviewer as well as fan could, statistically speaking, not care less about. While they write off fundamental problems with the entire game's setup as "bugs" that forever will be fixed with the next patch. And so on.

I mean, I've bought mulitiple games now that had the best experience throughout the game's lifecycle - during the pre-release version, before it was "adjusted" for user feedback.

Is this game going to be another one of those? A great idea, a good concept, fantastic setting - but where none of the elements come together, and they don't shine individually either, in the final product. Which then is still successfully sold to "fans" with a purchased youtube-campaign, and a fancy trailer?
Plenty of retorical questions and you are not wanting a discussion or an answer, it seems, but just to make your point (what is your point, anyway?)

I am going to agree with you about the dangers of big market strategies and campaigns that lead to bluffs sold just with the hype. I don't like that tactics, also. I deeply dislike those tactics, in fact.

Now, no one can answer you, of course. Will this be a game which those of us who enjoyed it during the beta pre-release are going to enjoy or we will see something so different and full of bad design, boring and bugged that we will regret the pre-purchase? I don't think this is gonna happen, but no one can answer that to you, and you know it.

So, if your intention was not to ask others about incentives/features/whatever to pre-purchase, what was your intention?

As already said to you, as a general rule, wait. If you don't like what you are seeing and you are so frustrated about past pre-purchases, of course, wait.

If you, on the contrary and against of what it seems, were sincerely asking, i would like to answer just this carefully worded sentence you made in your initial post:

"And should I pre-purchase before I know anything about the game other than that it's a shameless tie-in to an old darling in the PC-community that everyone there would like to see a good remake of?"

Well, what a sentence! Should you pre-purchase? Don't know, you only know that. But, about "shameless tie-in to an old darling...", etc, i can say that the "shameless tie-in" is promoted and controlled by one of the original creators of the "old darling", and while it is obvious that they want to sell the game, i think that fact should, at the very least, earn him a bit of respect to avoid the "shameless" tag you happily added to this.

If this were a random company and a random guy who bought a license he don't know anything about just to make some quick cash...then yes, of course, i will agree with you. But it's not the case, there's a developer there which has all the rights to make another game of a, yes, old darling franchise, and i woud like to add that a lot of us were waiting for this to happen. I don't want others who do not care to do a BT game, i want the original FASA guy (the creative one, also, not the one who managed the finances) to do a lot of BT games from now on, and i hope it can happen (and i hope no one, not even him, screws the opportunity lol)

Now, and again, if you are not convinced, just don't buy and wait. I admit i'm buying because i trust and i miss BT games in PC (and don't like only-online PVP games plagued with premium and overpriced skins but real games i can enjoy) and i never, never trust in any marketing campaign, specially from "AAA" publishers so i almost never pre-purchase anything. I don't trust in hype, in youtoubers, in "fantastic" pre-purchase offers, in known magazines which sell their reviews to those big publishers (or others not so big but with some national or friendly interest) and, of course, in what others think about something i am interested on, except just to know about their experience when playing, if that's the case.

But i am glad, in this case, that i could enjoy the Beta so much and i am happy that now i can wait for the game knowing that i am going to enjoy it even if just for the skirmish part and i don't really know how well the rest would be designed and free of bugs. I am an old fan, yes, but from the BT universe, and the only i can say is that i see no better reason to have backed this than to finally have a Jordan Weisman BT PC game in my hands. Again, at last.
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Chauneko: Honestly, I see a whole lot of words from you, but zero evidence in any way that you have followed any links or watched any of the direct campaign streams/gameplay videos available.
I saw a little bit, and I commented on that. Again, the problem I have is that the game seems exclusively directed at like-clickers on the internet. And the gameplay seems specifically geared to suit people who like to count cars in the train-stations. I'm sorry, but after Shadowrun (in fifty increments), who in the world would be prepared to pre-purchase this?

Other than Mechwarrior superfans, I mean.
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nipsen: Thank you for the helpful replies, in spite of my sarcasm.

And I don't mean to be ungrateful - but whatever credentials or skill in actual game-making the developers have (and I know they do, of course), this is completely overshadowed by a calculated buzz-inflation campaign.

It's not that I don't understand the reasons why developers on various projects, even those that are crowd-funded by shameless nerds like us, feel they need to focus on the PR-angle, even to the exclusion of everything else.

But if the developer wanted to sell the game on the strengths of the actual gameplay, comprehensive and well considered ruleset, and believed that that was going to make the game successful - rather than relying on shallow 5-second action-pieces and the usual vapid internet-approval - then they wouldn't choose this approach.

And choosing that approach suggests something about what sort of feedback the developer will listen to, what the approach to patching will be, what the approach to "balancing" will be, how the game will be structured, and what sort of depth the game will be designed for.

So I'm suggesting that if this pitch succeeds, and the game takes off on hype alone - that this likely won't help the game in any way, unless the developer is willing to stick with their almost secret design-philosophy, in spite of the predictable backlash. And if it fails, the developer really has blown their only chance at selling the game on it's actual merits.

Meaning that whether you like it or not - the shallow hype-sell is going to have an impact on what the game will look like. If not before release, then afterwards.
is it just me or did he just spout out all kinds of nonsense here? Is he complaining that there is marketing happening with the game, is that really what he is complaining about? Does he believe that nobody should market a game at all? Seriously, what I just read seemed like all kinds of nonsense.
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Chauneko: Honestly, I see a whole lot of words from you, but zero evidence in any way that you have followed any links or watched any of the direct campaign streams/gameplay videos available.
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nipsen: I saw a little bit, and I commented on that. Again, the problem I have is that the game seems exclusively directed at like-clickers on the internet. And the gameplay seems specifically geared to suit people who like to count cars in the train-stations. I'm sorry, but after Shadowrun (in fifty increments), who in the world would be prepared to pre-purchase this?

Other than Mechwarrior superfans, I mean.
This game has so much depth to it, lot of tactical thought as well, to call it being direted towards like clickers and people who like to count cars in the train station either means 1 of 2 things about you:

1) You have extremely ignorant about this game, what the game play is like, but decided to make up BS cause of reasons
2) You have something against HBS and just want to thread crap for no other reason because you do not like them.
Post edited April 14, 2018 by eisberg77
It's always wise not to pre-purchase.
Late... But don`t pre-purchase. I did and now regret it. Can`t even get my skin because I have to go on the Paradox forum (and I hate Pardox`s draconian moderation), also they banned me for daring to speak out about their practises (politely I might add), so there you go.

I like the basic game outside of the rubbish story, but their induced 21st century politics into a fantasy game disturbs me.