Posted May 04, 2018
If you're finding the game too easy, there are quite a few things to tweak to make it harder.
The following are all located in the file Battletech_data\StreamingAssets\data\simGameConstants\simGameConstants.json.
Simply open with any decent text editor (e.g. Notepad++), find the bit you want to change (e.g. from the below), make the change and save.
Salvage: {}
Here you can tweak how much salvage you get from missions, supposedly adjusted by mech destroyed. More importantly, the "DestroyedMechRecoveryChance" is the chance of your own mechs getting recovered if it gets cored out.
"DefaultSalvageRights" : 1.0,
"DefaultSalvagePotential" : 8,
"MaxSalvagePotential" : 32,
"MinSalvagePotential" : 0,
"VictorySalvageChance" : 1,
"RetreatSalvageChance" : 0.5,
"DefeatSalvageChance" : 0.2,
"VictorySalvageLostPerMechDestroyed" : 0.05,
"RetreatSalvageLostPerMechDestroyed" : 0.20,
"DefeatSalvageLostPerMechDestroyed" : 0.25,
"DefaultChassisWeight" : 5,
"DefaultWeaponWeight" : 6,
"DefaultComponentWeight" : 3,
"DefaultMechPartWeight" : 6,
"RetreatRewardModifier" : 0.5,
"DefeatRewardModifier" : 0.2,
"PrioritySalvageModifier" : 0.25,
"DestroyedMechRecoveryChance" : 0,
For the above, the only changes I made was set "VictorySalvageLostPerMechDestroyed" to 0.05 (was zero before), and the DestroyedMechRecoveryChance to 0 (was 1 before).
For the first one, I'm not sure whether this applies to enemy mechs destroyed or your own. If enemy mechs destroyed, then I assume it counts "destroyed" as "CT destroyed"?
For the second one, this means your own mechs will never survive if it gets destroyed. I assume this only applies to getting cored out (CT gone), and not losing both your legs. I can definitely confirm that getting cored out with this setting to 0 means losing a whole mech now, as I just had it happen on the mission I tested this on! I still had so much salvage though that I received a replacement mech straight away from that same mission (it appears the mech parts you receive from enemy mechs are unchanged). It definitely doesn't apply to ejecting - that way the mech still survives.
Anyway, there's a ton of stuff in this file, way more than I've listed here - including stuff like shop prices for mech parts etc. If someone has any interesting tweaks (whether in this file or elsewhere), let us know!
The following are all located in the file Battletech_data\StreamingAssets\data\simGameConstants\simGameConstants.json.
Simply open with any decent text editor (e.g. Notepad++), find the bit you want to change (e.g. from the below), make the change and save.
Salvage: {}
Here you can tweak how much salvage you get from missions, supposedly adjusted by mech destroyed. More importantly, the "DestroyedMechRecoveryChance" is the chance of your own mechs getting recovered if it gets cored out.
"DefaultSalvageRights" : 1.0,
"DefaultSalvagePotential" : 8,
"MaxSalvagePotential" : 32,
"MinSalvagePotential" : 0,
"VictorySalvageChance" : 1,
"RetreatSalvageChance" : 0.5,
"DefeatSalvageChance" : 0.2,
"VictorySalvageLostPerMechDestroyed" : 0.05,
"RetreatSalvageLostPerMechDestroyed" : 0.20,
"DefeatSalvageLostPerMechDestroyed" : 0.25,
"DefaultChassisWeight" : 5,
"DefaultWeaponWeight" : 6,
"DefaultComponentWeight" : 3,
"DefaultMechPartWeight" : 6,
"RetreatRewardModifier" : 0.5,
"DefeatRewardModifier" : 0.2,
"PrioritySalvageModifier" : 0.25,
"DestroyedMechRecoveryChance" : 0,
For the above, the only changes I made was set "VictorySalvageLostPerMechDestroyed" to 0.05 (was zero before), and the DestroyedMechRecoveryChance to 0 (was 1 before).
For the first one, I'm not sure whether this applies to enemy mechs destroyed or your own. If enemy mechs destroyed, then I assume it counts "destroyed" as "CT destroyed"?
For the second one, this means your own mechs will never survive if it gets destroyed. I assume this only applies to getting cored out (CT gone), and not losing both your legs. I can definitely confirm that getting cored out with this setting to 0 means losing a whole mech now, as I just had it happen on the mission I tested this on! I still had so much salvage though that I received a replacement mech straight away from that same mission (it appears the mech parts you receive from enemy mechs are unchanged). It definitely doesn't apply to ejecting - that way the mech still survives.
Anyway, there's a ton of stuff in this file, way more than I've listed here - including stuff like shop prices for mech parts etc. If someone has any interesting tweaks (whether in this file or elsewhere), let us know!
Post edited May 04, 2018 by squid830