Posted April 29, 2018
Any time you knock a an enemy mech down in the 1st Initiative phase it will pretty much stand up immediately. There is no "zero" phase or forcing the mech to wait until next turn. One of my favorite tactics is to force a knockdown on a heavier mech so I can peck it to death. But with this glaring bug I've been faced with knocking a mech down using three mechs only to see the damn thing immediately stand up slim shady style. While players benefit from this bug as well mech knockdown is a core component of play and once you get to Assaults knockdown becomes worthless (unless there are enough mechs around to allow your target to move first).
Also of note, it is possible to knock a mech down with a few of your mechs left to shoot only to see it stand up. A mech should not be allowed to stand up prior to any mech that hasn't fallen in that turn. Even if I force a mech over in the 4th or 3rd initiative phase it shouldn't be allowed to stand up until the next turn so my heavies and assaults aren't penalized. Sure, they are slow, but they aren't that slow.
Also of note, it is possible to knock a mech down with a few of your mechs left to shoot only to see it stand up. A mech should not be allowed to stand up prior to any mech that hasn't fallen in that turn. Even if I force a mech over in the 4th or 3rd initiative phase it shouldn't be allowed to stand up until the next turn so my heavies and assaults aren't penalized. Sure, they are slow, but they aren't that slow.