This is weird. You guys' Hot Landing seems quite different from mine:
1. There is no "Reinforcements" marker at the start of my map. It's "enemies straight ahead" and that's it.
2. It may be a bit shaky evidence, but judging by the loading times, the reinforcements are here from the start.
3. Expanding on that, on two occasions I found the reinforcements before finding the main target, starting the fight, while on others, I hugged a wall until finding my actual target, immediately triggering the fight and the reinforcements. Is it possible that different battle missions operate under different rules, or did I miss something?
Also, I can live with "Commander, this is a shaky mission, you'll be outgunned two to one, but we NEED you on this." possibly with some reinforcements for US, or the ability to deploy a weight-limited lance as our reinforcements once we've taken down a certain number of mechs or something. But I need it to be the exception, and I need it to be a worthwile contract. And some effing recognition while I'm at it, and maybe the option to steal a cheeky win and run away. Not "Okay Commander, I got you three contracts and oh boy they pay peanuts, but damn, that's some prime location for a trap!" just... Just do something about it! Drop us somewhere else, run some fake info, tell me to bring JJ capable 'mechs for a surprise flank. Something. Anything but "Welcome to the Spiky Bad Dragon mission. Remember to get on all fours and have fun! Venerial diseases on the spikes are not optional." damn it.
HBS has a history of starving its players, with every instance of Shadowrun you had to pretty much skip mid-game upgrades to afford bigger ones. Now that we can possibly generate potential infinite money they are going haywire. I can live with more stick, but do leave the "less stick" option on, and give more carrot. Especially if you do a job where the enemies are close to double your effing tonnage.
Unfortunately, hiring 3 more mechwarriors wouldn't do anything for me. I simply can't affort to go on such missions. The payout for this insane shootout was a bit under 350k c-bills. I got some 'mech parts, but I didn't have the leisure to fish for full 'mechs. The costs to repair my lance is 600k c-bills, as I had to buy an ac20 and ammo again. Sure, in a couple of days with more mechwarriors I could have gone and done it again, but I'd be digging myself more in debt.
I'm all for long wait times, that would give us an option to tour the periphery, but the payouts need to follow suit.
I love a hard game, but here I feel my dudes worked magic and got spat on as a just reward. Also, fighting two lances at once should be the exception, the "oh crap" moment. Not the norm. Looking at you Darius.
That guy is a traitor. It's the only way it makes sense.
Post edited April 30, 2018 by AlbericStrein