aegiskleais: After the 1.1 Patch, 5-skull missions are an absolute impossibility now. The increased stability of assaults and heavies makes knocking them over more rare, thus, called shot resources gets depleted too quickly. Couple that with AI that just targets the closest means if you every get in to try for a rear armor alpha, you're decimated by overwhelming focus fire.
It's one think to expect a challenge, but it seems the max tonnage I can drop with is about 350T. And by the time my squad is wiped, they had destroyed 800T and there were still another 150T of enemies on the screen in new health.
I firmly believe that with those limitations in place, the developers want you to "do what damage you can and then flee" the battle. And "forced failure" is among one of my most hated game mechanics. Right next to quick time events. You don't EVER force the player into a no-win situation.
I completely agree wiith you. One thing I started doing was bringing 2 mechs with over 1,000 LRMs and an LRM-20 with extra stability damage. Then I breach shoot them one at a time. From behind a hill.
Sometimes the AI saunters into my killing zone. Sometimes, they just mill at the base of the hill. Once I'm down to like 4, I can jump my other 2 mechs and try to alpha strike them on the side torsos. It's super annoying.
Last night I played a 4.5 skull mission and the enemy was: King Crab, 2 Victors, and a Demolisher. The reinforcements where 2 Highlanders, and 2 King Crabs. Took me over an hour and a half to kill them all, but, I took almost no damage