Posted May 02, 2018
As a forword, the only other thing that irritated me so much was the crappy 'cinnematic cameras'; all they did was make it impossible to see half the time.
I turned them off except for shoulder cam, so they're not a problem now.
However.... Combat balance is rediculous!
1) Headshots
- Are guaranteed to happen against my mechwarriors between 2 and 5 times per mission... this is JUST with enemies free-firing.
If ya can't be arsed to make it actually have the same percentage to hit the head (2%) that the tactical aim screen has, then disable heashots entirely!
2) Wounds with every headshot.
-When the head armour is intact, this is just stupid!
No wounds should be applicable unless there is no armour on an area and then it should be possible to wound the pilot only when getting a direct shot on the pilot compartment!
3) Falling down wounds
- This is just plain stupid.
There is NO possibility of the pilot getting injured from the mech falling; they are in a reinforced shell with a whole combat pilot seat and harness!
4) Where's the LAMS ???
- No one is going to go into cobat with anything missile firing unless they have 1 or 2 of these systems on... yet they seem to be entirely absent from this game.
BOOOOO!
5) Every long range weapon can fire otuside visual range
- Here's another stupid design choice.
The ENTIRE reason an LRM can be shot from sensor only range is because it is a lock on, self guided weapon specifically designed to function like that.
Ppcs, AC & L lasers should NEVER be able to fire from outside the pilots visual range!
6) Both visual range and radar range are MINISCULE
- Seriously, I could see 10 times farther then that in real life!
- Remember the radar in Mechcommander?
It was awsome! It was one reason I'd have a Raven with me the entire first half of the game!
7) No capturing turrets?
- My favorite thing to do in mechcommander games was to go and capture the turret control buildings, then watch them wreck enemies for me.
This one is a minor complain; I'd still like to be able to do it.
As it stands the only thing I can do in this game is blow up generators to destroy turrets. *sadface*
I don't much like or dislike the rest of the game to any great degree, but the combat just sucks!
The devs need to go back and play mechcommander; they'l learn something about the combat.
This game was clearly made by people with NO understanding of mechcommander or reality.
MechWarrior 5 Mercs had better not suck like this does!
Now I'm gonna go install Mechcommander gold so I can have the enjoyment of what it's actually like to play a fun mechcommander style game!
I turned them off except for shoulder cam, so they're not a problem now.
However.... Combat balance is rediculous!
1) Headshots
- Are guaranteed to happen against my mechwarriors between 2 and 5 times per mission... this is JUST with enemies free-firing.
If ya can't be arsed to make it actually have the same percentage to hit the head (2%) that the tactical aim screen has, then disable heashots entirely!
2) Wounds with every headshot.
-When the head armour is intact, this is just stupid!
No wounds should be applicable unless there is no armour on an area and then it should be possible to wound the pilot only when getting a direct shot on the pilot compartment!
3) Falling down wounds
- This is just plain stupid.
There is NO possibility of the pilot getting injured from the mech falling; they are in a reinforced shell with a whole combat pilot seat and harness!
4) Where's the LAMS ???
- No one is going to go into cobat with anything missile firing unless they have 1 or 2 of these systems on... yet they seem to be entirely absent from this game.
BOOOOO!
5) Every long range weapon can fire otuside visual range
- Here's another stupid design choice.
The ENTIRE reason an LRM can be shot from sensor only range is because it is a lock on, self guided weapon specifically designed to function like that.
Ppcs, AC & L lasers should NEVER be able to fire from outside the pilots visual range!
6) Both visual range and radar range are MINISCULE
- Seriously, I could see 10 times farther then that in real life!
- Remember the radar in Mechcommander?
It was awsome! It was one reason I'd have a Raven with me the entire first half of the game!
7) No capturing turrets?
- My favorite thing to do in mechcommander games was to go and capture the turret control buildings, then watch them wreck enemies for me.
This one is a minor complain; I'd still like to be able to do it.
As it stands the only thing I can do in this game is blow up generators to destroy turrets. *sadface*
I don't much like or dislike the rest of the game to any great degree, but the combat just sucks!
The devs need to go back and play mechcommander; they'l learn something about the combat.
This game was clearly made by people with NO understanding of mechcommander or reality.
MechWarrior 5 Mercs had better not suck like this does!
Now I'm gonna go install Mechcommander gold so I can have the enjoyment of what it's actually like to play a fun mechcommander style game!
Post edited May 02, 2018 by ast486