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high rated
Changelog for Patch 1.0.1 (added 02 May 2018):

* Trial fix for an issue where save games could sometimes fail to appear upon re-launching the game.
* Trial fix for some occasional crashes when loading back into the sim-game scene.
* We now immediately apply changes to the windowed mode and fullscreen monitor selection settings.
* Added the ability to change the Callsign associated with your multiplayer profile.
* Fixed issues with the Vsync setting sometimes not applying correctly.
* Setting Vsync to be ON by default.
* Capping framerate at 120 when Vsync is OFF.
* Fixed an issue where redeeming a valid unlock code could cause a long loading screen.
* Fixed an issue where 'Mech model variants unlocked using an access code could be seen clipping through other Argo UI screens, after selecting the unlocked 'Mech in the Mech Bay.
* Fixed minor graphical issues with the pre-order Shadow Hawk Umbra skin.
* Fixed an issue where enemy AI could sometimes act slowly during Defend Base contracts.
* Improved loading sequence stability when alt-tabbed.
* Support for non-standard Steam install directories (directory paths with special characters like "=" in them.)
* Removing debug F6 pilot-injury hotkey.
* Adding version number display to the Main Menu.
* Adding protections for errors in the GOG Galaxy client when playing through GOG.
* Making DirectX 11 a required component in Steam and GOG installers.

Known Issues
* If you are fielding a Shadow Hawk with the Valhalla paint job, all combat missions will fail to load. This includes loading combat save games as well as dropping from your Dropship. To work around the issue in Skirmish, remove the Valhalla Shadow Hawk variant from your lance. To work around the issue in Campaign, change the Shadow Hawk paint job to one of the base options. We will fix this asap (v1.0.2).


Changelog for Patch 1.0.2 (added 04 May 2018):

* Fixes to video player codec behavior to resolve .dll access violations that were causing consistent video player crashes for a small set of users.
* Memory management improvements.
* Fixing issues with the Valhalla Shadow Hawk variant failing to load in missions when selected.
high rated
Release 1.0.3 Notes, 5/10/2018

[WINDOWS] [STEAM] [GOG] Added an optional BATTLETECH Launcher that can be used to configure the following options before launching the game: Borderless Windowed Mode, Exclusive Fullscreen Mode, Video Rendering API. We recommend using these options for troubleshooting if you are experiencing hardware or software compatibility issues. To use this launcher, run the BattleTechLauncher.exe in your installation folder. In GOG Galaxy, you can open the More menu next to the Play button and choose Other -> Configure BATTLETECH.

[STEAM] Added a warning popup that appears if the Steam API fails to initialize on game start.

Added text to the video settings screen to indicate that some settings will not be applied until the next game load.

Added an option in video settings menu to show unsupported display resolutions (defaults to off).

[macOS] Support for non-standard Steam install directories (directory paths with special characters like "=" in them.)

Fixed some hitches when destroying units and buildings during combat.

Memory management improvements around 'Mech destruction.

Fixed an issue that could cause MechWarriors to become permanently stuck in the High Spirits or Low Spirits state.

Fixed an issue where saving the game immediately after salvaging enough parts to complete a new 'Mech could cause that new 'Mech to disappear upon reloading that save game.

Fixed an issue that could cause allied units in Escort missions to fail to move into the extraction zone under certain circumstances.

Fixed an issue where choosing to store a 'Mech with an active work order, then cancelling the warning popup, would cause the screen to become unresponsive.

Fixed a few issues with starting location spawn points on procedural missions.

Fixed hair shader to better support brighter colors in character creation, tweaked some hair and beard textures, and added some brighter color swatches.

Added new portrait presets and customization options.

Fixed an issue that prevented completion of the "Rock 'Em" and "Sock 'Em" achievements.

Fixed an issue that could prevent completion of the "Complete Roster" achievement.

Fixed an issue that trivialized completion of the "Laser Show", "Bullet Farmer", and "Raining Fire" achievements.

Fixed artifacting issues present on a subset of "Mercenary MechWarrior" custom Backer Emblem rewards.

Made the Backer Atlas "SBA" prefab available for the Atlas II-HT (in addition to being available for the standard Atlas AS7-D.) Made the Shadow Hawk "Umbra" prefab available for the Shadow Hawk 2H. Made "Valhalla" prefabs available for their respective chassis variants.

[SKIRMISH] Alternate prefab 'Mechs are now considered stock, and display in the Stock 'Mechs list in Skirmish Lance Config.

[SKIRMISH] Copying an alternate prefab 'Mech now correctly preserves the 'Mechs variant appearance.


IMPORTANT: If you switch to the public_beta branch, please note that when playing Multiplayer Skirmish, you will only be able to play against other players on the public_beta branch. The Lobby browser does not currently denote which players are on the public_beta branch and which are not (but will in future releases.) If you switch to the public_beta branch and then want to create a multiplayer lobby, please add [BETA] to the front of your Lobby name.



How to switch to the public_beta branch (GOG):

Within the GOG Galaxy App, Navigate to your library.

When you hover over the BattleTech library entry, find the small menu expansion arrow in the bottom right corner of the BattleTech App - select “Settings”

Click Beta Channels on the right side of the header and select “On”

Click the Channel dropdown and select “public_beta”
Dang. I am just now completing download of 1.0.2.
There also seem to be some new customization options for the main character. Besides the new, brighter hair colours, there's several new hairstyles and beard options, along with some extra makeup options I can't remember seeing on release.
high rated
Changelog for Patch 1.0.4 (added 22 May 2018):

* Fixed an issue introduced in Release 1.0.3 where the campaign timeline could stop advancing under certain circumstances - most commonly, after the death of one or more MechWarriors with active temporary tags (e.g High Spirits) on them.
high rated
elease 1.1.1 Notes, 6/27/2018

Fixed an issue where the starter MechWarriors (Glitch, Behemoth, Dekker, Medusa) could occasionally also appear as hireable Ronin MechWarriors in hiring halls later in the game.

Fixed a bug that could cause tooltips to fail to spawn in the Store under certain conditions.

Fixed an issue where tooltips could sometimes appear truncated at the bottom.

Fixed an issue where users could be unable to use Lance Configuration via the Multiplayer Skirmish Lobby if they had not yet played the campaign or single-player skirmish since updating to BATTLETECH version 1.1.

Fixed an issue where loading a save game generated in the Axylus priority mission, right after securing the crash site, could result in a progression blocker.

Fixed a bug that was causing attacks to hit 'Mech head locations more frequently than intended.
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hohiro: Release 1.1.1 Notes, 6/27/2018

Fixed a bug that was causing attacks to hit 'Mech head locations more frequently than intended.
I'm no complainer, but thank you HBS. :)
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hohiro: Fixed a bug that was causing attacks to hit 'Mech head locations more frequently than intended.
An important fix. Glad it`s sorted.
high rated
Changelog for Patch 1.1.2 (added 26 July 2018):

* Fixed a race condition that could cause a softlock after flamer attacks made with the Firestarter 'Mech.
* Fixed an issue where the Capture the Argo mission on Axylus would fail to progress after loading a save game created right after securing the Argo crash site, but prior to new enemy units appearing.
* Fixed an issue where players could use the navigation starmap to accept travel contracts they did not meet the reputation requirements for.
* Fixed an issue where the Ultra quality setting could revert to High after relaunching the title.
* Fixed an issue where the Lock Cursor game setting did not get applied until the user alt-tabbed or relaunched the title.
* Fixed an issue where a 'Mech work order could still be created after some items equipped to the 'Mech were sold while the work order was pending.
* Fixed an issue where the Fresh Off the Lot achievement could not be completed.
And a new beta 1.2.0 is up, see changes here:
https://forum.paradoxplaza.com/forum/index.php?threads/beta-battletech-update-1-2-0-release-notes.1115763/
one priority mission appeared, did not load, and i can no longer find it. have played for about 2 years and no priorities posted. reluctant to re-start but not sure i have another option. any chance there will be a fix for this? ive heard of others running into this problem. love the game despite lack of progress.
Is the game down? or something...nothing will load for me....In enther the skirmish or cmpaign tabs.

Just got back from vacation an am trying to figure out whats going on?
high rated
Changelog for Update 1.3.0 (added 27 November 2018):

New Free Features & Content
* All-new Career Mode - Career Mode challenges you to begin the game with the Argo in a random system, with a random group of MechWarriors, with no story missions to rely on for big payouts. Wander the Periphery taking contracts (and Flashpoints, if you own Flashpoint!) and manage and grow your mercenary company to earn a final score. Career mode is played in Ironman mode by default, so it is also possible to “lose” this mode unrecoverably. (But Ironman mode can be disabled, and all the same granular difficulty settings from the campaign can also be adjusted in Career Mode.)
* Revamped MechWarrior abilities - We heard a bunch of feedback about the Bulwark ability and how you HAD to take it to finish the campaign and it got us thinking… and then revising Bulwark… and realizing that we should just rebalance the whole dang set of abilities. Then we put it out as an opt-in Beta and got some great feedback - thanks! We’ve been working on it ever since and we’ve released the revised abilities in 1.3. You can read the complete details in this forum post[forum.paradoxplaza.com]. The first time you load any game session after updating to 1.3, you'll see a popup informing you that all of your MechWarrior skills have been refunded, so that you can review the new abilities and respec accordingly.
* Revisions to the Reputation System - We’ve increased the rate at which reputation rises and falls so you can really feel the effects of your actions. When you reach the maximum possible reputation with a faction, you become eligible for an Alliance. By entering into an Alliance, you mark yourself an ally of that faction - and an enemy of that faction's enemies.
* Faction stores - In addition to making higher difficulty contracts and salvage available, Alliances also allow you to access faction-specific stores containing items you might not find anywhere else.
* Black Market stores - If you play your cards right, criminal elements will allow you to buy access to the Black Market, where you’ll find some equipment that fell off a transport…
* New Events, including cameos from two Legendary MechWarriors (these were part of our “social sharing” Backer reward from the Kickstarter, and we expect the other two cameos to make it into the next free update.)
* New mercenary contracts - now you can take jobs from Pirates!
* New inventory items - including rare LosTech from before the fall of the Star League!
* New Achievements - 19 new mercenary and story achievements have been added to the campaign and career modes!

Improvements
* Increased the number of possible encounter types on existing maps for more variety.
* Star Map updates for new Stores and the Black Market
* New space travel animations added
* New camera angles added in group conversations
* Players can now move 'Mechs from one Mech Bay slot to another. Organize away!

UI
* Many added, updated, and fixed Tooltips
* Priority items now remain visible on the salvage list after confirming their selection
* Fixed the broken Settings toggle for auto-selecting units outside of combat
* Fixed an issue which would cause the portrait and description on the “Arrived at Destination” popup message to occasionally be cut off
* Fixed an issue which caused Reputation indicators to be partially cut off on the Negotiation screen
* Removed Reputation status icons for Locals’ (and certain other factions you cannot gain or lose Reputation with) from Stores and AAR. This will keep Reputation focused on the Factions that matter.
* Fixed an issue which caused the pattern selector in the Mech Bay to stop responding after switching patterns too rapidly
* Fixed an issue which caused the 'No existing save games' prompt to display after quitting from the 'Load Game' menu evoked after running out of C-bills
* Made the Settings Menu able to be dismissed using the ESC key
* Fixed the Morale tooltip to not always show '0' value for the Current Morale
* Fixed an issue which caused the background behind the Leopard to change when navigating between screens
* Fixed an issue which could cause the 'Load Save' button on the Out of Funds pop-up not respond for the user's input
* Fixed UI visual anomalies which could occur after using the Pattern selector or the Refit menu in the Mech Bay
* Items in 'Store' and 'Storage' menus are now sorted more by types
* Various small UI and messaging improvements

Accounts
* Special characters are now allowed in account creation passwords (!@#$%^&**()_-=+[]<>)

Bugfixes
* Fixed multiple spawn spots on maps where ‘Mechs would get stuck
* Collision improvements to existing maps
* Fixed a soft lock players could occasionally encounter after commanding fire at the first test dummy ‘Mech in the campaign tutorial
* Fixed an exploit where the player can perform Called Shot on ‘Mechs that are not knocked down by using the keyboard
* Fixed an issue in Character Creation which caused the last screen of 'Your Background' to be missing its background image after returning from the 'Your Appearance' tab
* Fixed an issue which caused the 'Sprint' skill to not be toggled for the next selected Mech if the user attempted to use it on an unstable Mech
* Fixed an issue which caused Player 2/Guest UI to be missing Heraldry Image in Lobby & Combat UI
* Fixed a lighting issue on OSX for some graphics cards. For more info, see: https://forum.paradoxplaza.com/forum/index.php?threads/battletech-update-1-2-mech-lighting-graphical-issues.1116636/
* Fixed an issue which enabled users to join the lobby of a multiplayer match that was completed
* Fixed a save/load issue which caused overheated ‘Mechs to appear in their shutdown pose after loading a combat save
* Fixed a save/load issue which caused increased map lightning in particular biomes after loading a combat save
* Various small graphical bug fixes on existing maps
* Fixed an issue in the Liberation of Weldry mission that caused you to remain in interleaved turn mode after all your first set of enemies were defeated.
* VFX improvements on some weapons!
* Fixed an issue in the Mech Bay which could cause Filters to be reverted to the default state after deleting a custom 'Mech
* Collision and pathing improvements to certain maps
* Improvements to beacons and objective communication
* Many additional small improvements and bug fixes

Known Issues (to be hotfixed asap)
* Flashpoint owners cannot currently play multiplayer games against non-Flashpoint owners.
* Turret generator destruction can distort audio in Target Acquisition missions. Restarting the title fixes this.
* Skirmish Mech Bay - Deleting any customized 'Mech causes a 'Mech from the custom list to duplicate. This is a visual-only problem and is resolved on re-launch of the game.
Moved my comment to a distinct new thread here now i saw i wasnt the only one being puzzled by some contradiction in patch 1.3 changelog

so the changelog thread is kept clean
Post edited November 28, 2018 by Djaron
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Djaron: ...
so i repeat: how a dev can start a patch note saying "we heard your feedback about one ability being near mandatory to survive in main campaign's missions... so we decided to nerf it by 50%-100% and also nerf the base defensive manoeuver that is the only other option available to any pilot without this ability, at the condition of not firing weapons" ?

Sorry for long post, will edit and move it to a separate topic if needed. But either i grew old and stupid at maths and logic with something smart escaping my glance, or there is a huge contradictory statement between acknowledged issue and designed solution to it. Will have to check again on my unpatched older version but from my point of view, it seems very silly... (still, glad i'm on GOG and can decide NOT to patch my game, opposed to steam that forces the patching in order to let you play again)
While i totally agree that this is a contradictory "solution" and a bad re-working of the skills (now Bulwark is even more mandatory than before, at least in half your pilots if not all given how it works now) i do think this would make a good new thread for discussion and does not belong here, imho. I like changelog threads to be as clean as possible to quickly look at all the changes from patch to patch (or even looking at previous patches in case a game is updated->balanced in the wrong way or has some new bugs or worse optimization, like i am reading 1.3 has) If you finally move your comment to another thread, can a mod move my answer also there, please? Thank you in advance! (i mean, moved or deleted to not be here alone without any reason)
Post edited November 28, 2018 by Kakarot96