Posted May 10, 2019
OneFiercePuppy: If the Fortress-class hadn't exploded on impact, not only would it have dropped off up to eight lances of 'Mechs, but it would have been able to use the Long Tom mounted on its nose (the top, when landed). That would have spiced up the battle a fair bit.
The second big DLC is supposed to be Urban Warfare. It's as good a setting as any to introduce artillery (not for the actual street fighting, but for getting into the city in the first place), unless the third DLC lets us reclaim that Star League castle and rebuild it. Then *that* would be the best DLC for introducing artillery.
And yeah, most DropShips in the Battletech game world do make use of hull-mounted artillery, but a simple autocannon wouldn't help much on the Argo since it's apparently never used to actually do the atmospheric segment of deployment, and there's no space battle element to BATTLETECH.
squid830: So the Argo wouldn't be capable of geo-sychronous orbit, or firing from orbit? Although those kinds of cannons wouldn't work from that range due to the rounds burning up in the atmosphere I guess... The second big DLC is supposed to be Urban Warfare. It's as good a setting as any to introduce artillery (not for the actual street fighting, but for getting into the city in the first place), unless the third DLC lets us reclaim that Star League castle and rebuild it. Then *that* would be the best DLC for introducing artillery.
And yeah, most DropShips in the Battletech game world do make use of hull-mounted artillery, but a simple autocannon wouldn't help much on the Argo since it's apparently never used to actually do the atmospheric segment of deployment, and there's no space battle element to BATTLETECH.