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As Serpent or Wolf. I've been trying to use dedicated Cutting melee units to stop their lightning-bolt ramapge, but at best it results in a stalemate. The enemy was spamming Warlocks in general. Any ideas on how to counter this tactic?
Berserkers with Shale Armor.
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kalsonic12: As Serpent or Wolf. I've been trying to use dedicated Cutting melee units to stop their lightning-bolt ramapge, but at best it results in a stalemate. The enemy was spamming Warlocks in general. Any ideas on how to counter this tactic?
Most of the times I play as the Lotus, I like them. My greatest problem when I'm using warlocks is the number vs number. If you can prevent them bombing, they can't really do anything except engaging in melee. I guess the CPU isn't smart enough to use tanks as general strategy.

Don't take it wrong, those warlocks still strong in this case, but they can't destroy your DPS and you can focus your ranged units on them.
Thanks for the replies. What about the Serpent clan?
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kalsonic12: What about the Serpent clan?
For Serpent Clan, I can't think of unit to unit counter - with the Serpent's Ronin and the Lotus's Warlock hitting each others weak spot.

The Ronin having weakness on magic, while the Warlock having weakness on cuts.

Factors to consider would be Warlock's range advantage, who has the numbers, and unit upgrades.


As for strategy, here are some things to try or might help:

Utara's mini stuns, and Heroes in general.

Cannoneer's Smoke Bombs.

Bandit's Paralysis Darts.

General tanks and range combo.

Fan Geishas.

Unit upgrades.
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kalsonic12: As Serpent or Wolf. I've been trying to use dedicated Cutting melee units to stop their lightning-bolt ramapge, but at best it results in a stalemate. The enemy was spamming Warlocks in general. Any ideas on how to counter this tactic?
I'm quite late on this, but newbies aside:

Warlock' takes:

125% from cutting damage
100% from piericng damage
100% from blunt damage

50% from explosive damage
25% from fire damage
25% from magical damage

And has HP of 400, which means even piercing and blunt damage, unless a ton, won't quickly kill him.

If we talk AI battles, then any cutting/piercing/blunt dealing unit will hurt warlocks a lot. "Decent" unitg, in my understanding, means a unit that deals fine damage to warlocks and resists their attacks. So search for the units with explosive/magical (melee) resistance.

Shaled berserkers for the Wolf are the common choice even online, because they fit the description perfectly. Although I'd advise to use a bunch of shaled diggers (with the damage upgrade) that annihliate units in seconds. Werewolves would work vs AI just fine too.

Canoneer from the Serpent Clan fits the description, they don't care about warlocks' range attacks and deal blunt damage, so...

While Swordsmen kill warlocks in 1v1, they are weak on hp, so there's a good chance they're gonna die from someone else while dealing with warlocks. You can pair them with horses (additional blunt AOE trample damage), but it's better to use Fan geishas on horses then.

Dragon... Well Dragon Warriors are alright if they are with healers. Samurais with Dragon Skin work too.

UPD: derp, I've just read your original message and saw that you meant battles against some newbie (who masses warlocks). Newbies, to me, are like AI, because they don't really do anything special. My tactics written here will work on them too. Just spam canoneers against those warlocks, or horses, and you're good (unless your enemy knows aboutt soul chill, then use mugs (swordsmen from the thieves guild)).
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kalsonic12: As Serpent or Wolf. I've been trying to use dedicated Cutting melee units to stop their lightning-bolt ramapge, but at best it results in a stalemate. The enemy was spamming Warlocks in general. Any ideas on how to counter this tactic?
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BRJoker: I'm quite late on this, but newbies aside:

Warlock' takes:

125% from cutting damage
100% from piericng damage
100% from blunt damage

50% from explosive damage
25% from fire damage
25% from magical damage

And has HP of 400, which means even piercing and blunt damage, unless a ton, won't quickly kill him.

If we talk AI battles, then any cutting/piercing/blunt dealing unit will hurt warlocks a lot. "Decent" unitg, in my understanding, means a unit that deals fine damage to warlocks and resists their attacks. So search for the units with explosive/magical (melee) resistance.

Shaled berserkers for the Wolf are the common choice even online, because they fit the description perfectly. Although I'd advise to use a bunch of shaled diggers (with the damage upgrade) that annihliate units in seconds. Werewolves would work vs AI just fine too.

Canoneer from the Serpent Clan fits the description, they don't care about warlocks' range attacks and deal blunt damage, so...

While Swordsmen kill warlocks in 1v1, they are weak on hp, so there's a good chance they're gonna die from someone else while dealing with warlocks. You can pair them with horses (additional blunt AOE trample damage), but it's better to use Fan geishas on horses then.

Dragon... Well Dragon Warriors are alright if they are with healers. Samurais with Dragon Skin work too.

UPD: derp, I've just read your original message and saw that you meant battles against some newbie (who masses warlocks). Newbies, to me, are like AI, because they don't really do anything special. My tactics written here will work on them too. Just spam canoneers against those warlocks, or horses, and you're good (unless your enemy knows aboutt soul chill, then use mugs (swordsmen from the thieves guild)).
Didn't expect the joker himself to reply, but hey, much appreciated. Still waiting for the updates on BR here.
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BRJoker: I'm quite late on this, but newbies aside:

Warlock' takes:

125% from cutting damage
100% from piericng damage
100% from blunt damage

50% from explosive damage
25% from fire damage
25% from magical damage

And has HP of 400, which means even piercing and blunt damage, unless a ton, won't quickly kill him.

If we talk AI battles, then any cutting/piercing/blunt dealing unit will hurt warlocks a lot. "Decent" unitg, in my understanding, means a unit that deals fine damage to warlocks and resists their attacks. So search for the units with explosive/magical (melee) resistance.

Shaled berserkers for the Wolf are the common choice even online, because they fit the description perfectly. Although I'd advise to use a bunch of shaled diggers (with the damage upgrade) that annihliate units in seconds. Werewolves would work vs AI just fine too.

Canoneer from the Serpent Clan fits the description, they don't care about warlocks' range attacks and deal blunt damage, so...

While Swordsmen kill warlocks in 1v1, they are weak on hp, so there's a good chance they're gonna die from someone else while dealing with warlocks. You can pair them with horses (additional blunt AOE trample damage), but it's better to use Fan geishas on horses then.

Dragon... Well Dragon Warriors are alright if they are with healers. Samurais with Dragon Skin work too.

UPD: derp, I've just read your original message and saw that you meant battles against some newbie (who masses warlocks). Newbies, to me, are like AI, because they don't really do anything special. My tactics written here will work on them too. Just spam canoneers against those warlocks, or horses, and you're good (unless your enemy knows aboutt soul chill, then use mugs (swordsmen from the thieves guild)).
avatar
kalsonic12: Didn't expect the joker himself to reply, but hey, much appreciated. Still waiting for the updates on BR here.
I appear on here from time to time. :ь

I'm really busy nowadays, got to take some time and organize everything. The update will come this month!