Posted June 03, 2020
Has anyone had any luck getting Battle Isle 2 running multiplayer?
There is a utility on the disc called BlueNet. This would be used to establish a nullmodem connection or a network connection. The network connection is not really feasible in an emulated dosbox environment, as it appears to want all copies to point to a file they can all read.
I've successfully set up over a hundred games in dosbox with IPX and Serial1 ports, so I'm not coming at this completely uninformed. That's not a brag or anything, I just want anyone who may potentially help to know that I'm not clueless.
I've established the serial1 connection from two different machines and started up BlueNet on both machines. The manual states that the clients should be started before the server.
I start the client side first (NullModem, COM1, Slow, Client, Address 1 [which seems unchangeable])
then server side (NullModem, Slow, Server, number of stations set to 2)
Both machines think about it for a while, and then come back stating the other machine is unreachable. After that, they don't even check again. Any subsequent attempts to start the server or the client end in the immediate notification that the other machine is unreachable.
Any thoughts on this would be incredibly appreciated, as I have been messing with this game on and off for over a week trying to get this feature working. I've even gone back and gotten an original copy of the game, since GOG loves to strip things out that they don't think are relevant.
There is a utility on the disc called BlueNet. This would be used to establish a nullmodem connection or a network connection. The network connection is not really feasible in an emulated dosbox environment, as it appears to want all copies to point to a file they can all read.
I've successfully set up over a hundred games in dosbox with IPX and Serial1 ports, so I'm not coming at this completely uninformed. That's not a brag or anything, I just want anyone who may potentially help to know that I'm not clueless.
I've established the serial1 connection from two different machines and started up BlueNet on both machines. The manual states that the clients should be started before the server.
I start the client side first (NullModem, COM1, Slow, Client, Address 1 [which seems unchangeable])
then server side (NullModem, Slow, Server, number of stations set to 2)
Both machines think about it for a while, and then come back stating the other machine is unreachable. After that, they don't even check again. Any subsequent attempts to start the server or the client end in the immediate notification that the other machine is unreachable.
Any thoughts on this would be incredibly appreciated, as I have been messing with this game on and off for over a week trying to get this feature working. I've even gone back and gotten an original copy of the game, since GOG loves to strip things out that they don't think are relevant.
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