Posted December 03, 2020
Hello!
Disclaimer: very long post.
I'm not very good, but I've got a few tips I can share. I am open to both questions and corrections, please leave either as a reply to this thread. Feel free to post more tips. The button presses given are for controller, and not M/KB.
1) Counter attacks are king. They should always be your first priority. The animation to hit an enemy is longer than the animation to counter. So if you hit instead of counter, the enemy will very likely hit you, and cancel your combo multiplier. Counter attacks will also interrupt whatever you are doing, this includes beatdowns. Free flow focus gives you more flexibility, letting you hit enemies instead of countering. Even in FFF mode, I would insist on using counters anyway, as you are not guaranteed to land a hit before countering. New game plus (or simply playing on a higher difficulty) will not show the prompt (the blue lightning bolts) for counter attacks. You can actually counter before the prompt shows.
2) Instant KOs are queen. Y+B is your most powerful tool. You can use it when you build your combo meter enough (it will turn yellow; red in Asylum IIRC). Upgrades lower the combo requirements. It one-shots every enemy except titans and bosses. It's similar to the execution in Gears of War. Your enemies (except for titans) will wait until the takedown animation is finished before attacking you. It also works on heavies (the armoured thugs). If you are going for score, save it for other problematic enemies (like medics and shock thugs) - and deal with the heavies via stun + beatdown.
3) Disarm and destroy. Disables firearms from gun crate and dropped weapons (including stun sticks). Only available in City onward. Also destroys shields.
4) Knife takedown. Another instant KO, but it takes some practice. The knife/broken bottle wielders will swipe 3x, sword wielding martial artists swipe 4x (they also swing faster). It's back + Y, back + Y, and then press and hold both on the final swing. While doing this, the group you are fighting will patiently wait for the animation to finish. This is the best way to deal with the blade wielding brutes in Knight.
5) Use the beatdown on the final thug while doing challenges. It's also a good idea to use it in the campaign for XP, but it's not as important there IMO. Your multiplier will increase rapidly.
6) Unlike the instant takedowns, enemies will try to hit you during a beatdown.
7) Arkham Knight has enemies that are electrified. Use weapons (found on the ground), REC, and quickfire batclaw to deal with the electricity. Taking out medics also helps.
8) In the Iceberg Lounge challenge map (Arkham Knight), something special will happen when you reach 1 million points.
9) While using the batmobile in Knight, there are two ways to control turns. One is by pressing X while turning (this will cause you to drift), the second way is by entering battle mode, turning, and then returning to vehicle mode. Use this method if you feel like you need to re-orient yourself. Entering/exiting battle mode takes more time than drifting, but less time than recovering from crashing/falling.
10) Your progress with Riddler trophies/riddles carries over to new game +. Asylum is the only title without NG+.
11) Combo moves cancel free flow focus. If you are doing a challenge and are going for score, it might be a good idea to remain in FFF, as the enemies become easier to deal with. This ensures you are not hit and get to keep your multiplier.
Disclaimer: very long post.
I'm not very good, but I've got a few tips I can share. I am open to both questions and corrections, please leave either as a reply to this thread. Feel free to post more tips. The button presses given are for controller, and not M/KB.
1) Counter attacks are king. They should always be your first priority. The animation to hit an enemy is longer than the animation to counter. So if you hit instead of counter, the enemy will very likely hit you, and cancel your combo multiplier. Counter attacks will also interrupt whatever you are doing, this includes beatdowns. Free flow focus gives you more flexibility, letting you hit enemies instead of countering. Even in FFF mode, I would insist on using counters anyway, as you are not guaranteed to land a hit before countering. New game plus (or simply playing on a higher difficulty) will not show the prompt (the blue lightning bolts) for counter attacks. You can actually counter before the prompt shows.
2) Instant KOs are queen. Y+B is your most powerful tool. You can use it when you build your combo meter enough (it will turn yellow; red in Asylum IIRC). Upgrades lower the combo requirements. It one-shots every enemy except titans and bosses. It's similar to the execution in Gears of War. Your enemies (except for titans) will wait until the takedown animation is finished before attacking you. It also works on heavies (the armoured thugs). If you are going for score, save it for other problematic enemies (like medics and shock thugs) - and deal with the heavies via stun + beatdown.
3) Disarm and destroy. Disables firearms from gun crate and dropped weapons (including stun sticks). Only available in City onward. Also destroys shields.
4) Knife takedown. Another instant KO, but it takes some practice. The knife/broken bottle wielders will swipe 3x, sword wielding martial artists swipe 4x (they also swing faster). It's back + Y, back + Y, and then press and hold both on the final swing. While doing this, the group you are fighting will patiently wait for the animation to finish. This is the best way to deal with the blade wielding brutes in Knight.
5) Use the beatdown on the final thug while doing challenges. It's also a good idea to use it in the campaign for XP, but it's not as important there IMO. Your multiplier will increase rapidly.
6) Unlike the instant takedowns, enemies will try to hit you during a beatdown.
7) Arkham Knight has enemies that are electrified. Use weapons (found on the ground), REC, and quickfire batclaw to deal with the electricity. Taking out medics also helps.
8) In the Iceberg Lounge challenge map (Arkham Knight), something special will happen when you reach 1 million points.
9) While using the batmobile in Knight, there are two ways to control turns. One is by pressing X while turning (this will cause you to drift), the second way is by entering battle mode, turning, and then returning to vehicle mode. Use this method if you feel like you need to re-orient yourself. Entering/exiting battle mode takes more time than drifting, but less time than recovering from crashing/falling.
10) Your progress with Riddler trophies/riddles carries over to new game +. Asylum is the only title without NG+.
11) Combo moves cancel free flow focus. If you are doing a challenge and are going for score, it might be a good idea to remain in FFF, as the enemies become easier to deal with. This ensures you are not hit and get to keep your multiplier.