Changelog for Patch 3.2.1 (added 27 August 2018) - Part I:
General:
- Added nametags for all players that appear above your avatar. Can be turned off in the video settings tab.
- Added support for up to 10 singleplayer and 10 multiplayer (non-modded and modded) save files with a new custom menu.
- Changed the name format of savegames, these also now reside in a /savegames/ folder under the Barony directory.
- Savegames are sorted by date, most recent appears at the top
- When 10 slots are filled of either singleplayer or multiplayer, the oldest entry will be deleted on starting a new game
- Singleplayer saves are now named savegameX.dat and savegameX_npc.dat
- Multiplayer saves are now named savegameX_mp.dat and savegameX_mp_npc.dat
- Modded saves are now named savegameX_modded.dat, savegameX_mp_modded.dat etc
- If you have an existing savefile when updating, you just need to rename your savefile to match the above formats (e.g savegame0.dat and savegame0_npc.dat) and move it into the /savegames/ folder.
- Linux OS Barony output files are now located under the home user directory inside a .barony folder (~/.barony)
- Savegames, default.cfg, log.txt and mods are all written to the user's home directory to prevent access issues when writing data.
Gameplay Changes - Followers:
- Overhauled follower and leadership system
- Followers can now be controlled using a radial menu, replacing the previous right-click 'move aside' behavior.
- Options include:
- Wait/Follow (novice) - Allies will either stay in place (within a 5x5 area of their location when told to stop) or follow the player. If told to stop in a smaller room like 3x2 they will stay within the confines of that room.
- Drop Equipment (skilled) - Allies surrender some or all od their equipment, depending on the leadership skill of the player. Dropped equipment via this method are counted as 'player-owned' and allies will have the existing 5 second delay in re-picking up player items.
- Toggle Class (skilled) - Selecting this will toggle an ally's "class", current options are "mixed", "melee" and "ranged". Upon recruitment allies start as mixed class, and if that creature is of the type to auto-pick up items on the ground (humans, automatons, goblins, goatmen) it will pick up anything as before.
- "Ranged" classes will only auto-pick up crossbows, shortbows, slings for weapons (excludes magicstaffs) and only some of the lighter armor variants. (E.g Steel/Crystal breastpieces/helms/shields are excluded)
- "Melee" classes will skip over ranged weapons and stack on all gear they find.
- Item Pickup (basic) - Toggles between "all", "unowned" and "none", and upon recruitment defaults to "unowned".
- Selecting "none" makes sure allies do not replace their equipment with any loot, and "unowned" will only pick up items that were not dropped by a player. "All" will pick up all items, and retain the 5 second delay for player-owned items.
- Move To (basic) - Selecting this allows you to specify a point for your ally to move towards in the world. Upon reaching the destination (if pathable), allies shift their stance into "wait" rather than follow and wait for further movement instruction.
- Allies are receptive to their surroundings during this state, and will engage in combat if any enemies are along the way. It is possible to pull an ally out of combat using this command as long as they can escape their attacker without being hit.
- Targeting a point to move uses the up/down look axis (a first in the Barony world!), so you can point to which exact tile on the map (or minimap) where to go. Alternatively pointing at a wall with have your ally path to the tile in front of the wall.
- After reaching a destination, allies will do a quick scan in the area to check for enemies.
- Attack/Interact - As with "Move To", selecting this activates a targeting cursor. The difference is this will target entities rather than tiles in the world. Depending on the type of entity hovered over, a prompt for "attack" or "interact" will appear.
- Attacking (expert) - Selecting a monster in the world will force your ally to target the selected monster, provided it is an enemy. It is also said that with enough persuasion, ANY monster can be an enemy!
- If the player is too inexperienced in Leadership, "Attack" as a command will not be available, and will indicate as non interactable when selecting any creature.
- Interacting (basic) - Certain types of entities are set as interactable depending on the creature type of your follower.
- If a monster can wield items (generally humanoids), then selecting an item will force equip the item onto your ally. Monsters will never unequip items given to them in this fashion.
- Auto equipping new items will only reoccur when the forced item has broken. Cursed items on the ally can not be swapped out. Rings and amulets can also be equipped using this command - but are hard to remove!
- Certain allies (fleshy, non-otherworldly beings) can eat food if interacted with to provide a small heal + temporary bonus to HP regen if high quality. The better the food, the greater the heal + regen effects.
- Allies have a decreasing hunger meter like players do, however there are no side effects to under or over-satiation. The creature will refuse food if over-satiated. Healing via food has a chance to raise leadership skill.
- Humans can have a hard time handling spoiled food, but the other creatures in the dungeons seem to handle a bit of mould a-ok.
- And finally, a select few allies can interact with a couple "world" entities. This includes humans, goblins, automatons, goatmen, kobolds and gnomes. Currently this is limited to removing torches off the walls and flipping levers.
- Rest (skilled) - Your ally falls asleep and has increased HP regen for 30-60 seconds. Usable once per floor, for each ally.
- Options on the wheel are locked out based on their required "skill level". The player's effective skill level is Charisma + Leadership proficiency (0 to 100, named proficiency tiers above novice have 20 points difference).
- Options are also locked out depending on the "rank" of the monster. Humans are basic creatures and so their requirements are as per the base levels above. Each rank above 1 typically increases the skill requirements by 20 points.
Rank 1
- human
- rat
- slime
- scorpion
- spider
- skeleton
Rank 2
- goblin
- troll
- ghoul
- gnome
- scarab
- automaton
- succubus
Rank 3
- imp
- demon
- kobold
- incubus
- insectoid
- goatman
Rank 4
- crystal golem
- cockatrice
- shadow
- vampire
Other Follower Changes:
- Number of allowed followers to recruit via interacting has been rescaled. Formula is now max 4 followers below EXPERT proficiency, then +2 for each rank (EXPERT, MASTER). Legendary Leadership grants follower cap of 25.
- (Previously was 1 follower per 4 Leadership, to a max of 25.)
- Followers now are granted some XP when their leader kills something. (Previously no XP was awarded, only followers that killed monsters would gain XP)
- Followers now have a chance to block during combat, influenced by their Shield proficiency and the leader's Leadership proficiency.
- Followers that would retreat on low health now do not retreat if the leader's combined Charisma and Leadership proficiency is greater than EXPERT (60)
- Human spawn LVL is now scaled depending on tileset. Each tileset past the mines increases their LVL by 3 + random 0 to 3. (E.g swamp is 6-9, Labyrinth is 9-12). Followers are not affected by this scaling, only random spawns.
- Added reduced human spawns in the later tilesets instead of all automatons for ally options (caves/citadel).
- Added followers to the right-hand side party sheet to show their HP and LVL (previously only other players were shown). If the list of followers is too long then the remaining entries are scrollable.
- New default keybinds for followers:
- (Remaps the default turn left/right/up/down to the arrow keys if these are conflicting, all are rebindable in the controls menu.)
- Follower Wheel Open (right click/use) - Clicking on a follower at any distance in the world will bring up the follower menu. You can either hold right click, move the mouse and release right click to make a selection, or right click once, move mouse and right click again.
- You can also open the menu by right clicking the follower entry in the party sheet. Using the hold right click - select - release right click method over the party sheet brings the mouse quickly back up to the party sheet to quickly select other followers.
- Quick Follower Wheel (c) - Brings up the follower menu for your last selected follower no matter where they are (last selected follower is highlighted in light blue on the party sheet).
- Cycle Followers (e) - Cycles through the currently selected follower in your followers list. Cycling then pressing 'c' will open the menu for the new ally.
- Repeat Last Command (q) - Re-issues the last command to the currently selected follower. E.g can be used to issue successive 'move to' commands or toggle 'wait' and 'follow'.
- If your Starcraft APM is high enough you can use this to quickly issue 'move to' or 'attack' for all followers if you also cycle with 'e' hotkey.
- Select As Last Follower (left click) - Left clicking on a follower entry in the party sheets sets them as the last selected follower for use with the menu or last command hotkey.