Posted March 16, 2020
(This happened several days ago now, but I recorded the data while it was still fresh in both the game and my mind.)
Early spring tornado, year 38:
Started a ways outside one arm of my town, then proceeded to roll right across, killing or destroying:
- 79 people (including a few children who were, for whatever reason, listed as having simply "died", rather than having been "killed by a tornado" like everyone else) -- this was something like 1/3 of my total population at the time;
- 21 buildings (mostly wooden houses, but also including 2 storage barns, a boarding house, a market, a fishing dock, a chapel, a gatherer's hut & a couple stone houses);
- all goods stored in the inventories of those destroyed buildings, or being carried by those people (the market had quite a bit in it [45-65% full], and at least one of the barns might have held a decent amount at the time, too [maybe as much as 30-some percent full]);
- the majority of (full-grown) trees in one max-size apple orchard, and I think some newly-planted field crops in 2-4 farm fields as well (though, since this happened at the beginning of spring, the latter was only a very minor setback, as replanting could occur just as soon as the tornado was gone and I could shuffle around some job allocations to make sure there were enough farmers);
- a fair swath of forest trees and the attendant wild foods and herbs.
This was, without a doubt, the single most destructive disaster I've ever experienced in this game in terms of the loss of both structures/stored goods, and lives. Even counting player-caused starvation die-offs, I'm sure I've never had anywhere near that many people die in such a short time.
One other thing I found remarkable was that, even having lost 14 houses and my sole boarding house in a very short amount of time, by the time the tornado petered out there were no homeless people. But then, I just let my citizens go about their business as they wished while the twister rolled through, only reassigning people to fill vacancies in food production and other crucial jobs as other workers were killed and my pool of general laborers depleted (not giving any thought to where those job sites were located...). If I had had more presence of mind, I would have closed down any businesses in the vicinity of where the tornado seemed to be heading and tried to assign their workers to other workplaces far away (though that would probably have required quite a bit of creative overstaffing). Perhaps if I had done that, enough people would've survived for some to have been homeless for a bit.
Early autumn tornado, year 38:
Started quite a long distance away, but headed straight for an older section of town that hadn't been damaged by the spring tornado, only to lose steam and die out right outside the easternmost edge of the settlement, having destroyed nothing but a swath of trees and other natural life.
This time, I actually did think to shut down work locations I thought might be in danger and shuffle the employees elsewhere in town. So of course this tornado didn't even make it to town. :P
As a footnote, seven years later -- sometime in year 45 -- another tornado touched down and skirted the edge of town, killing an adult and a child in the woods, but doing no other damage (other than to untended forest) as far as I could tell. However, because this happened during one of my late-night play sessions before bed, I was apparently tired enough that I didn't even notice this had occurred until much later in the year, and then only because I realized that the game was in 1x speed for some reason. XD
Early spring tornado, year 38:
Started a ways outside one arm of my town, then proceeded to roll right across, killing or destroying:
- 79 people (including a few children who were, for whatever reason, listed as having simply "died", rather than having been "killed by a tornado" like everyone else) -- this was something like 1/3 of my total population at the time;
- 21 buildings (mostly wooden houses, but also including 2 storage barns, a boarding house, a market, a fishing dock, a chapel, a gatherer's hut & a couple stone houses);
- all goods stored in the inventories of those destroyed buildings, or being carried by those people (the market had quite a bit in it [45-65% full], and at least one of the barns might have held a decent amount at the time, too [maybe as much as 30-some percent full]);
- the majority of (full-grown) trees in one max-size apple orchard, and I think some newly-planted field crops in 2-4 farm fields as well (though, since this happened at the beginning of spring, the latter was only a very minor setback, as replanting could occur just as soon as the tornado was gone and I could shuffle around some job allocations to make sure there were enough farmers);
- a fair swath of forest trees and the attendant wild foods and herbs.
This was, without a doubt, the single most destructive disaster I've ever experienced in this game in terms of the loss of both structures/stored goods, and lives. Even counting player-caused starvation die-offs, I'm sure I've never had anywhere near that many people die in such a short time.
One other thing I found remarkable was that, even having lost 14 houses and my sole boarding house in a very short amount of time, by the time the tornado petered out there were no homeless people. But then, I just let my citizens go about their business as they wished while the twister rolled through, only reassigning people to fill vacancies in food production and other crucial jobs as other workers were killed and my pool of general laborers depleted (not giving any thought to where those job sites were located...). If I had had more presence of mind, I would have closed down any businesses in the vicinity of where the tornado seemed to be heading and tried to assign their workers to other workplaces far away (though that would probably have required quite a bit of creative overstaffing). Perhaps if I had done that, enough people would've survived for some to have been homeless for a bit.
Early autumn tornado, year 38:
Started quite a long distance away, but headed straight for an older section of town that hadn't been damaged by the spring tornado, only to lose steam and die out right outside the easternmost edge of the settlement, having destroyed nothing but a swath of trees and other natural life.
This time, I actually did think to shut down work locations I thought might be in danger and shuffle the employees elsewhere in town. So of course this tornado didn't even make it to town. :P
As a footnote, seven years later -- sometime in year 45 -- another tornado touched down and skirted the edge of town, killing an adult and a child in the woods, but doing no other damage (other than to untended forest) as far as I could tell. However, because this happened during one of my late-night play sessions before bed, I was apparently tired enough that I didn't even notice this had occurred until much later in the year, and then only because I realized that the game was in 1x speed for some reason. XD