Posted July 08, 2019
Priority and other problems. My experience thus far for a week of play and only reaching about 30 population.
This game is frustrating due to not understanding how to control the people (because it is not designed to control them directly). So... tell me if I'm wrong.
I've noticed that too much harvest command for your laborers will overide construction. When trying to use the priority tool it is red when you select construction areas, so I'm assuming that only works with harvesting. So what I do to bring construction back up to speed is to cancel all harvesting orders. Would be allot easier if there were a master cancel button. Nothing like watching the guys on your screen walking right past a construction plot LOL.
I find that you can stave off hunger the best by placing extra fishing docks since they seem to produce food the quickest. Then try to reach and maintain allot of food. About 3,000 or more. Ya, fu** starvation LOL. Not too sure how much gathering and hunting help, but it seems fishing is faster. Of course later you can herd cows, chickens, and sheep too.
For homes I always start with a boarding house. Hey it works. Then build homes when you can and upgrade them to stone in order to use less firewood I would surmise.
Trading! Not understanding some of it , but I've resulted in only trading firewood when starting. Get that chopping going nonstop, set your trading post to 1,000 firewood and of course your woodcutter up to 2,000. Much easier to manage without running low. Of course you have to keep harvesting trees too.
Forresters and Stonecutters (quarry and forest lodge). At first it makes sense that these would be your main sourse of wood and stone, but ohhhhh nooo it isn't!! They produce very slow. Don't rely on them. Maybe it's because I'm not giving them the "cut" command? You tell me. I don't see to run low on iron too much.
Managing people who become idle. Sometimes professions are not needed when they have nothing to do. Clothes and tools fall very slowly. Teachers without students, tailors without skins, etc or even when you are maxed on clothes, tools, and herbs. You can unassign them so that they can be assigned elsewhere. Then reassign them when you need them.
Now where I have a problem is everyone dying of old age. Nobody having babies. No nomads coming in. What do I do?
This game is frustrating due to not understanding how to control the people (because it is not designed to control them directly). So... tell me if I'm wrong.
I've noticed that too much harvest command for your laborers will overide construction. When trying to use the priority tool it is red when you select construction areas, so I'm assuming that only works with harvesting. So what I do to bring construction back up to speed is to cancel all harvesting orders. Would be allot easier if there were a master cancel button. Nothing like watching the guys on your screen walking right past a construction plot LOL.
I find that you can stave off hunger the best by placing extra fishing docks since they seem to produce food the quickest. Then try to reach and maintain allot of food. About 3,000 or more. Ya, fu** starvation LOL. Not too sure how much gathering and hunting help, but it seems fishing is faster. Of course later you can herd cows, chickens, and sheep too.
For homes I always start with a boarding house. Hey it works. Then build homes when you can and upgrade them to stone in order to use less firewood I would surmise.
Trading! Not understanding some of it , but I've resulted in only trading firewood when starting. Get that chopping going nonstop, set your trading post to 1,000 firewood and of course your woodcutter up to 2,000. Much easier to manage without running low. Of course you have to keep harvesting trees too.
Forresters and Stonecutters (quarry and forest lodge). At first it makes sense that these would be your main sourse of wood and stone, but ohhhhh nooo it isn't!! They produce very slow. Don't rely on them. Maybe it's because I'm not giving them the "cut" command? You tell me. I don't see to run low on iron too much.
Managing people who become idle. Sometimes professions are not needed when they have nothing to do. Clothes and tools fall very slowly. Teachers without students, tailors without skins, etc or even when you are maxed on clothes, tools, and herbs. You can unassign them so that they can be assigned elsewhere. Then reassign them when you need them.
Now where I have a problem is everyone dying of old age. Nobody having babies. No nomads coming in. What do I do?