Posted March 01, 2014
This isn't really a question, so much as me wondering if anyone else has encountered this weird issue.
So, in 2 separate games, one that was a thriving trade port and one that went total isolationist, at around 200-250 people there is a significant drop in birth rates. the first town this happened to had a fire and so promptly got abandoned after the entire town burnt down while there were 30 free laborers with max priority on the fires and wells and water everywhere...but thats a discussion for another day. but I'm currently playing the isolationist one and I got to around 220 people, built 5 new houses which people moved into, then promptly saw the birth rate decline by half and over the course of the next 10-20 years saw the population reduce all the way back down to 180, where it is normalizing and starting to grow again.
in both cases I had sufficient food for everyone, more than enough firewood/coal/coats, full 5 star happiness and 4-4.5 star health ratings. until the end of the population decrease in the town that survived anyway, when the number of adults in town dropped from 180 at its peak to 120 and I have to do some wicked maneuvering of manpower to keep food production and warmth production at sufficient levels to keep everyone alive. this is the most painful thing I've experienced in the game other than fires, and I've had direct hits by tornados, plague outbreaks, infestations, and mass random death by environment (rocks falling/cave-ins/trees falling/you name it).
Has anyone encountered this before, and if so, is there anyway to combat it besides building way more houses than you feel comfortable with?
So, in 2 separate games, one that was a thriving trade port and one that went total isolationist, at around 200-250 people there is a significant drop in birth rates. the first town this happened to had a fire and so promptly got abandoned after the entire town burnt down while there were 30 free laborers with max priority on the fires and wells and water everywhere...but thats a discussion for another day. but I'm currently playing the isolationist one and I got to around 220 people, built 5 new houses which people moved into, then promptly saw the birth rate decline by half and over the course of the next 10-20 years saw the population reduce all the way back down to 180, where it is normalizing and starting to grow again.
in both cases I had sufficient food for everyone, more than enough firewood/coal/coats, full 5 star happiness and 4-4.5 star health ratings. until the end of the population decrease in the town that survived anyway, when the number of adults in town dropped from 180 at its peak to 120 and I have to do some wicked maneuvering of manpower to keep food production and warmth production at sufficient levels to keep everyone alive. this is the most painful thing I've experienced in the game other than fires, and I've had direct hits by tornados, plague outbreaks, infestations, and mass random death by environment (rocks falling/cave-ins/trees falling/you name it).
Has anyone encountered this before, and if so, is there anyway to combat it besides building way more houses than you feel comfortable with?