Posted February 17, 2016
This is mostly a question to our beloved lone dev at the Shining Rock Studio:
Will you implement Vulkan in place of OpenGL and DirectX to hopefully give you a superior choice to both and if possible... uniformity among all versions (Linux, Windows, and Mac)?
I think it would be a great benefit to the development cycle and also give you valuable experience in the API.
Also,
Why would any studio now choose Microsoft's DX12 aside from being bought off by Microsoft?
Will you implement Vulkan in place of OpenGL and DirectX to hopefully give you a superior choice to both and if possible... uniformity among all versions (Linux, Windows, and Mac)?
I think it would be a great benefit to the development cycle and also give you valuable experience in the API.
Also,
Why would any studio now choose Microsoft's DX12 aside from being bought off by Microsoft?