Posted March 07, 2019
I'm a little baffled that I couldn't find a single mention of this very odd 'feature' when I searched for it.
Armour, referring to the collective total of your Armour stat, not to individual pieces of equipment you wear.
Each point of Armour reduces incoming melee damage by a % (presumably only by the selected enemy?), lowers dodge % (this penalty may be mitigated by Strength) and lowers spell hit & spell critical hit chance.
This is a REALLY weird system. Even the equipment that's obviously intended for mages (boosts Intelligence, for example) gives significant penalties to my spell hit & spell critical hit chances.
Am I supposed to put points in Strength, even though level ups are very infrequent and I'm very strapped for points? Will Strength even mitigate the magic penalties from Armour?
Am I supposed to just not wear armour at all? I found this cool robe which gives +1 Intelligence, but it renders itself almost completely worthless as it drops my already low spell critical hit chance from 3.5% to 2.5%!
(I wonder if this is why I miss so often with my spells, or if spells are just seriously inaccurate, at least at lower levels...)
Armour, referring to the collective total of your Armour stat, not to individual pieces of equipment you wear.
Each point of Armour reduces incoming melee damage by a % (presumably only by the selected enemy?), lowers dodge % (this penalty may be mitigated by Strength) and lowers spell hit & spell critical hit chance.
This is a REALLY weird system. Even the equipment that's obviously intended for mages (boosts Intelligence, for example) gives significant penalties to my spell hit & spell critical hit chances.
Am I supposed to put points in Strength, even though level ups are very infrequent and I'm very strapped for points? Will Strength even mitigate the magic penalties from Armour?
Am I supposed to just not wear armour at all? I found this cool robe which gives +1 Intelligence, but it renders itself almost completely worthless as it drops my already low spell critical hit chance from 3.5% to 2.5%!
(I wonder if this is why I miss so often with my spells, or if spells are just seriously inaccurate, at least at lower levels...)
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