Allow me to take a shot at explaining.
The AD&D 2nd Edition table top role-playing game uses six different dice: 4-sided, 6-sided, 8-sided, 10-sided, 12-sided, and 20-sided. A 4-sided die yields a number between 1 and 4, a 6-sided die yields a number between 1 and 6, and so on.
As previously mentioned, right-clicking a weapon in the Inventory screen will display info on the weapon, including base damage.
A normal dagger does "1d4" base damage. This translates to rolling the 4-sided die ("d4") once, to produce a number between 1 and 4.
A normal bastard sword does "2d4" base damage. This translates to rolling the 4-sided die ("d4") twice, to produce a number between 2 and 8.
A magic Long Sword +1 does "1d8+1" base damage. This translates to rolling the 8-sided die ("d8") once and adding 1, to produce a number between 2 and 9.
On top of this, the game also factors in the damage bonus from the character's Strength, if any. See page 132 in the Icewind Dale manual for this table.
Also, certain magic items, spells, and/or character states (fatigue, maybe?) may also give bonuses or penalties to damage.
And if you score a "critical hit" against an enemy, then the damage is doubled. The "to hit" roll uses a 20-sided die, and a "critical hit" is when you score a "natural" (i.e. before modifiers) roll of 20. (I'm not sure if critical hits will double the base damage and other damage modifiers, or just the base damage.)
(Note that most helmets protect against critical hits, and certain enemies may be immune to critical hits.)
Also, a thief's backstab attack can double, triple, or quadruple damage, depending on the level of the thief. See page 17 in the Icewind Dale manual for details on how to backstab.
If this damage system seems hokey, keep in mind this game is using AD&D 2E rules. Although imho, the Character screen could display damage a little better, like it does THAC0.
Hope this helps!
Post edited February 15, 2018 by CFM