Posted July 31, 2012
BG2 Installed with,
'BG2 Fixpack' Core fixes and,
'BG2 Tweakpack' components of 'Rule Changes'
- Multi-Class Grandmastery (Weimer)
- True Grandmastery (Schumacher, Weimer)
Now, To the topic,
The concept of 'True Grand-mastery' only applies to Weapon Styles or even any single Weapon Proficiency?
1. For example,
Two handed Weapon style +
Two handed sword +++++
Here, 5/2 or 3/2 attacks per round still apply?
What about damage bonuses? +5 or +3?
2. Another example,
Two handed weapon style +++++
Two handed sword +
Here, True Grand-mastery bonuses apply when 2H Sword equipped or any other 2H style weapons like, Quarterstaff equipped?
Secondly, for missile weapons there is only weapon type proficiency with no weapon style.
Example:
Crossbow +++++
Number of Attacks: 3
To Hit: +1
Damage: +3
Here, To Hit and Damage Bonuses does not give a True Grand-mastery score of +5 damage.
My question is how exactly True Grandmastery works in BG2 for both melee and missile weapons??
'BG2 Fixpack' Core fixes and,
'BG2 Tweakpack' components of 'Rule Changes'
- Multi-Class Grandmastery (Weimer)
- True Grandmastery (Schumacher, Weimer)
Now, To the topic,
The concept of 'True Grand-mastery' only applies to Weapon Styles or even any single Weapon Proficiency?
1. For example,
Two handed Weapon style +
Two handed sword +++++
Here, 5/2 or 3/2 attacks per round still apply?
What about damage bonuses? +5 or +3?
2. Another example,
Two handed weapon style +++++
Two handed sword +
Here, True Grand-mastery bonuses apply when 2H Sword equipped or any other 2H style weapons like, Quarterstaff equipped?
Secondly, for missile weapons there is only weapon type proficiency with no weapon style.
Example:
Crossbow +++++
Number of Attacks: 3
To Hit: +1
Damage: +3
Here, To Hit and Damage Bonuses does not give a True Grand-mastery score of +5 damage.
My question is how exactly True Grandmastery works in BG2 for both melee and missile weapons??