Posted September 29, 2010
I guess some new players are frustrated by the difficulty and randomness of combat in Baldur's Gate. Here I offer tips and suggestions:
1. If fight is tough, avoid it unless impossible. Actually you don't need to fight much before the mine.
Examples: wolves; some bounty-hunters (e.g. the one in Beregost)
2. How am I supposed to obtain exp and gold without killing?
It's easy. BG is different from Diablo and one of the reason is that there're numerous quests that do not involve much combat. And use your thief to steal extensively.
Examples: The chicken quest; Some "Kill-one-monster-retrieve-something" quests; the Marve quest in Beregost. The Candlekeep Inn also has some high value stuffs.
3. About combat.
Sooner or later you are going to do combat.
Rule No.1: Range weapon is the king. The crossbow of speed, e.g. is an excellent weapon and can be more deadly when combined with magical bolts and the Gauntlet of Archery.
Rule No.2: Use your thief to scout the battlefield pre-combat. How many are them? Possible classes? Any traps? So on.
Rule No.3: Use summoning spells extensively. Animate Dead is better than Monster Summoning as skeletons are immune to many spells. Swarm your enemies with summons so that they waste powerful bolts/arrows and spells on the summons instead of hurting you.
Rule No.4: Always target the spell casters and archers first ( Unless they are too weak ). Mages are usually protected with spells (Protection from Normal Missles, etc.) so dispel them first. Then tell your archer to nail them easily. To disrupt enemies' casting, try bolt/arrow of biting or backstab them with the Venom Dagger (bought in Beregost); Magic Missile is also good at that.
Rule No.5: Drink potions and cast protection spells before a major combat. Haste the whole party and protect your mage with spells such as "Protection from Normal Missiles" and "Globe of Invulnerable" ( what to cast depends on different scenarios, use your experince ).
Rule No.6: If you can not beat the tough guys with your fighters, try the Charm spells. Or you can simply lead them around with one of your character while the rest blast them away.
Rule No.7: Area-affecting spells (Stinking cloud, Cloud kill) are very effective. Throw one before the enemy sees you.
I cannot think of more, but I'm sure you will find more during play.
4. Misc.
Sometime you get way-laid and killed. Don't worry, just load the auto-save.
Save often, because some monsters can kill you in a second.
Read the labels on potions before drinking.
Always have some protection potions on hand. It's frustrating when you have to go a long way back just because of a potion.
Don't miss Durlag's Tower, the cream of Baldur's Gate 1, in respect of combat and treasure hunting.
Don't stay up late, it's just a game, although a very fine one.
Good luck and enjoy!
1. If fight is tough, avoid it unless impossible. Actually you don't need to fight much before the mine.
Examples: wolves; some bounty-hunters (e.g. the one in Beregost)
2. How am I supposed to obtain exp and gold without killing?
It's easy. BG is different from Diablo and one of the reason is that there're numerous quests that do not involve much combat. And use your thief to steal extensively.
Examples: The chicken quest; Some "Kill-one-monster-retrieve-something" quests; the Marve quest in Beregost. The Candlekeep Inn also has some high value stuffs.
3. About combat.
Sooner or later you are going to do combat.
Rule No.1: Range weapon is the king. The crossbow of speed, e.g. is an excellent weapon and can be more deadly when combined with magical bolts and the Gauntlet of Archery.
Rule No.2: Use your thief to scout the battlefield pre-combat. How many are them? Possible classes? Any traps? So on.
Rule No.3: Use summoning spells extensively. Animate Dead is better than Monster Summoning as skeletons are immune to many spells. Swarm your enemies with summons so that they waste powerful bolts/arrows and spells on the summons instead of hurting you.
Rule No.4: Always target the spell casters and archers first ( Unless they are too weak ). Mages are usually protected with spells (Protection from Normal Missles, etc.) so dispel them first. Then tell your archer to nail them easily. To disrupt enemies' casting, try bolt/arrow of biting or backstab them with the Venom Dagger (bought in Beregost); Magic Missile is also good at that.
Rule No.5: Drink potions and cast protection spells before a major combat. Haste the whole party and protect your mage with spells such as "Protection from Normal Missiles" and "Globe of Invulnerable" ( what to cast depends on different scenarios, use your experince ).
Rule No.6: If you can not beat the tough guys with your fighters, try the Charm spells. Or you can simply lead them around with one of your character while the rest blast them away.
Rule No.7: Area-affecting spells (Stinking cloud, Cloud kill) are very effective. Throw one before the enemy sees you.
I cannot think of more, but I'm sure you will find more during play.
4. Misc.
Sometime you get way-laid and killed. Don't worry, just load the auto-save.
Save often, because some monsters can kill you in a second.
Read the labels on potions before drinking.
Always have some protection potions on hand. It's frustrating when you have to go a long way back just because of a potion.
Don't miss Durlag's Tower, the cream of Baldur's Gate 1, in respect of combat and treasure hunting.
Don't stay up late, it's just a game, although a very fine one.
Good luck and enjoy!