Posted May 07, 2016
dtgreene: Actually, I wouldn't mind a mod that gets rid of all the dialog and cutscenes, to be honest.
One of the reasons I have not managed to finish Baldur's Gate 2 is all the banter that interrupts whatever you're doing, combined with all sorts of timed quests involving companions triggering as a result of such banter.
One of the reasons BG2 is my least favorite Infinity Engine game. Still a great game, but I feel like I need to have a pre-planned script worked out in order to play it, unless I *want* things to be a complete mess. For instance, on my first few visits to the Copper Coronet, I'm *very* careful not to trigger Nalia until I've done the other things I want to get done first. I feel I shouldn't have to do that, as I generally dislike metagaming, but as it stands it's too easy to bump right into 3-4 more side quests (some of them *timed*) while simply trying to finish up *one*. One of the reasons I have not managed to finish Baldur's Gate 2 is all the banter that interrupts whatever you're doing, combined with all sorts of timed quests involving companions triggering as a result of such banter.
That, and although I don't really have a problem with the romances themselves, I'd like to see them implemented a little better. It always strikes me as silly to have a love-talk trigger immediately after a battle, as if to say "Oh, CharName, now that we've just slain half-a-dozen trolls, let's talk about our *feelings*!" Ah well, it gives me a chuckle. :)