Posted January 07, 2011
Maybe this is a topic better left alone, but...
I've been trying to find a good shapeshifter mod, but they all seem ridiculously owerpowered.
Here it is: all I want is for the Greater Werewolf Claws to be considered +3 weapons! That's it! Not being able to hit a Vampire as a Greater Werewolf is just embarassing, wouldn't you agree :) ? I'm okay not being able to hit Kangaxx, but a Vampire? Supposed to be mortal enemies, right? (I know nothing about dnd mythos haha). Is there an easy way to do this?
I know about the dispel magic claws bug... but I want to keep pretending it's not there haha
Should I even bother with this class? I'm playing SoA for the second time now and am using Cernd for the first time. I've never played through ToB though... I mean would I be useless if I played a shapeshifter in ToB? Are almost all of the enemies immune to everything but +4/+5 weapons?
Thanks!
I've been trying to find a good shapeshifter mod, but they all seem ridiculously owerpowered.
Here it is: all I want is for the Greater Werewolf Claws to be considered +3 weapons! That's it! Not being able to hit a Vampire as a Greater Werewolf is just embarassing, wouldn't you agree :) ? I'm okay not being able to hit Kangaxx, but a Vampire? Supposed to be mortal enemies, right? (I know nothing about dnd mythos haha). Is there an easy way to do this?
I know about the dispel magic claws bug... but I want to keep pretending it's not there haha
Should I even bother with this class? I'm playing SoA for the second time now and am using Cernd for the first time. I've never played through ToB though... I mean would I be useless if I played a shapeshifter in ToB? Are almost all of the enemies immune to everything but +4/+5 weapons?
Thanks!