Gromuhl: What I would do is somewhat less complicated. You can select a kit for your multiclass character, then:
- set the hitpoints to around 10
- set all weapon proficiencies to 0
- sel all levels to 0
- leave your experience points as it is
When you load your savegame, you level up to your original level with all the kit bonusses and you can reassign all weapon proficiencies.
Unfortunately this way you'll miss out on any first-level bonuses, which includes things like kit-based immunities, starting weapon proficiencies, the +15 set traps bonus for Bounty Hunters, the AC bonus for Kensai, and you'll lose one usage of most special abilities, because the level 1 things only get applied at character creation. Even if you set your level to 0 the game still considers you to be level 1. The only way you can get those level 1 abilities is to start the game as the appropriate kit, dual-class into that kit, or create an item that will cast the appropriate spell from the kitlist 2da on you. It actually takes a decent amount of work to make a kit work "right." If you don't mind having too many or too few abilities/proficiencies/skills/etc, though, your method is a lot easier.
@GoatBoySteve: It always made me very sad that dual-classing for ranger kits was disabled. You have to either dual-class INTO ranger (not a good idea), or you have to dual-class from a basic ranger. Also, you have to be careful with your 7th level spells, because once you start getting HLAs, you'll have too many spells (cleric + druid + quest-level) to fit onscreen at once, so you will lose access to Symbol, Stun. Symbol, Stun is really useful, so personally I would either skip Storm of Vengeance (really low damage) or Summon Deva (not as good as the Planetar, and someone else in the party can probably summon one).