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So, thanks to l0rdtr3k's question about dualclassing fighters to clerics, I feel like making one. That said, I don't really like vanilla clerics compared to the various kits that BG2 introduces. Here's my question - can I use Shadowkeeper to give my fighter/cleric a cleric kit (even though it's my second class), or will doing so somehow break the game? If I can't, does anyone know of any mods that will let me do so? Thanks in advance to anyone who can answer.
Post edited March 05, 2012 by Shadowsetzer
This question / problem has been solved by bevinatorimage
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Shadowsetzer: So, thanks to l0rdtr3k's question about dualclassing fighters to clerics, I feel like making one. That said, I don't really like vanilla clerics compared to the various kits that BG2 introduces. Here's my question - can I use Shadowkeeper to give my fighter/cleric a cleric kit (even though it's my second class), or will doing so somehow break the game? If I can't, does anyone know of any mods that will let me do so? Thanks in advance to anyone who can answer.
Can't specifically address cleric kits, but I was able to create an Elf berserker/mage and a Dwarf berserker/cleric using SK with no problems. As long as you make sure the initial stats/abilities of the kit are in place at the start the game should be able to handle it.
Yes, you can give your character a kit, even if it's not a kit of that class. However! If your character already has levels in the un-kitted class before you alter it with Shadowkeeper, it won't get any of the bonuses. For instance, if you're a fighter7/cleric8 when you hack it to Lathander, you won't get the hold undead or level drain immunity abilities for the first 8 levels. Similarly, if you change your fighter/cleric into a kensai/cleric you won't get the hit/damage/speed bonuses for the first 7 levels. That's because the individual abilities are added on level-up according to kit, so they aren't retroactively applied.*

SO! The best thing to do is to make your character into a single-class kitted cleric, and then use Shadowkeeper to change your character's class to Fighter/Cleric but leave the kit alone. However, in order for your character to be correct, you may have to mess with the three "levels" boxes on the abilities screen of SK. (That's first class/ second class/ third class.) You may also need to adjust your hitpoints values, as they may be too high or too low compared to a "vanilla" multi-class. Things like saving throws or THAC0 may be weird at first, but they'll reset to the correct values as soon as you level up, so don't worry about those. The thing you want to be sure of is that your kitted cleric level before modding is the same as your kitted cleric level after modding, and you want to make sure that the fighter level is 1 or higher. You can then level-up ingame to get the correct fighter level. Make a backup just in case.

It's easier for dual-classing. If you want to dual from fighter to cleric, just go into SK and change your kit to Lathander (or whatever) but leave your class as fighter. Then, when you dual-class into cleric in the game itself, you'll be a Lathander cleric automatically and you'll get all the right bonuses and you won't have to do anything else. HOWEVER! You cannot do this if you're trying to dual-class into a specialist mage. If you try, you'll get stuck on the spell selection screen and won't be able to progress. All other classes are fine, though.


*It's possible to manually add these missing abilities to your character, but you'll need to know how to use IE modding tools, and be comfortable with creating custom items. By adding the class abilities manually, it's also possible to "fake" a character having multiple kits. In one of my recent runthroughs, I played a Wizardslayer/Assassin multiclass that way. He was officially a Wizardslayer/Thief, but with all of the Assassin kit abilities.
Post edited March 05, 2012 by bevinator
@Shadow - I have to question, why you would WANT to do what you are talking about? I mean, you could do a Berserker>Cleric, which for my money is at least as cool as any cleric kit and it's legit. Have you tried a Ranger>Cleric? Happiest play though of my life.

@Bev - Kensai/Assassin, that'd be my go to if you could multiclass kits. I guess either way you're losing the fighter kit's downside come HLA's. Or for pure role-playing pleasure... Berserker/Wild Mage/Priest of Talos! LOL. It's the perfect storm of crazy!
What I would do is somewhat less complicated. You can select a kit for your multiclass character, then:
- set the hitpoints to around 10
- set all weapon proficiencies to 0
- sel all levels to 0
- leave your experience points as it is
When you load your savegame, you level up to your original level with all the kit bonusses and you can reassign all weapon proficiencies.
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Gromuhl: What I would do is somewhat less complicated. You can select a kit for your multiclass character, then:
- set the hitpoints to around 10
- set all weapon proficiencies to 0
- sel all levels to 0
- leave your experience points as it is
When you load your savegame, you level up to your original level with all the kit bonusses and you can reassign all weapon proficiencies.
Unfortunately this way you'll miss out on any first-level bonuses, which includes things like kit-based immunities, starting weapon proficiencies, the +15 set traps bonus for Bounty Hunters, the AC bonus for Kensai, and you'll lose one usage of most special abilities, because the level 1 things only get applied at character creation. Even if you set your level to 0 the game still considers you to be level 1. The only way you can get those level 1 abilities is to start the game as the appropriate kit, dual-class into that kit, or create an item that will cast the appropriate spell from the kitlist 2da on you. It actually takes a decent amount of work to make a kit work "right." If you don't mind having too many or too few abilities/proficiencies/skills/etc, though, your method is a lot easier.

@GoatBoySteve: It always made me very sad that dual-classing for ranger kits was disabled. You have to either dual-class INTO ranger (not a good idea), or you have to dual-class from a basic ranger. Also, you have to be careful with your 7th level spells, because once you start getting HLAs, you'll have too many spells (cleric + druid + quest-level) to fit onscreen at once, so you will lose access to Symbol, Stun. Symbol, Stun is really useful, so personally I would either skip Storm of Vengeance (really low damage) or Summon Deva (not as good as the Planetar, and someone else in the party can probably summon one).
Hey Bev, I did a quick check on the Ranger/Cleric thing and it is as you said. Luckily you can remove one spell from the book using SK and have all but one spell. I was pleasantly surprised to see you could remove Summon Deva, then get a level and not have to take it again. So you only have to edit the spell book once.