Jonesy89: Secondly, I take umbrage at your insinuations regarding my attitude toward the hidden nature of these items.
Then I apologize if you felt slighted. I will admit a disdain on my part for gamers who whine because they can't have uber powerful items at the start of a game, crow about how they beat the end boss in 2.4 seconds after cheating in countless ways, and then complain about what a shitty game it was since it was so easy. Maybe the devs should do better next time? I don't know anything about you but your comment seemed to suggest such a player, so I'm sorry if my tone was inappropriate.
Jonesy89: (hell, I almost squee with joy whenever I find a game that can kill me).
I would very much love to hear you squee. : )
Jonesy89: The items in question, however, are valuables for sale and rings that improve AC (among other things, doubtlessly), items that a player is expected to find and make use of in order to succeed (especially in a game such as D&D which is largely, albeit not entirely, based on luck)
See, this was my point. I do not believe they WERE all meant to be found, nor were they put there to sell strategy guides. They were very valuable rewards for players who wanted to put in the time to scour an area. I do not believe it was felt that the typical player would find all, or even any of them.
IIRC there are only two diamonds in the game. One hidden, and one the party may or may not get near the end of the game, depending on player actions.
There are two rings of wizardry in the game. One hidden, and one the party may or may not get near the end of the game, depending on player actions.
There are two powerful suits of plate (AC 1). One hidden, and one the players must defeat a powerful enemy and then spend a ton of gold to get.
There is also a hidden wand and a ring +1. These are weaker, but more easily found.
I see these items as training wheels for players who, unable to proceed in the game, start looking for hidden loot to help them continue. There is no logical reason powerful gear is strewn about the land for 1st level folks to find except as candy and assistance. I'd like to mention also that there are a few mods out there that replace or eliminate these items since many other gamers feel them inappropriate.
Jonesy89: I expect difficulty in locating supplies in a game to flow from exercising skills that are developed during the natural course of the game, not by playing along with some outdated moneygrabbing scheme or resorting to pixel hunting that no sane person in their right mind would ever do (yes, not even in Wolfenstein 3D).
I don't know how old you are but you may be surprised at what gamers back in the day would do. Many today may think an automap feature is essential yet back in the early days of gaming, not only were there no automaps, but that was
intentional. People
enjoyed mapping dungeons on their own, and even complained when games started to offer automaps. Ask a gamer about that today though and they can't believe that people actually enjoyed mapping themselves.
Pixel hunting is a pain by modern standards, but wasn't so back then. People enjoyed getting really into a game, and spending lots of time on minor or silly things, things we have no patience for today. I'm not saying you have to do it, since the whole point of games is to have fun, but I disagree that these goodies were intended to all be found.