Waiting until level 13 will yield a slightly more powerful character at the XPCap of 8,000,000, which you won't reach if you play a normal party game. It's not recommended since this raises the desire to cheat or use exploits to justify your build.
If you dual at level 13 instead of 9 you'll switch to mage at 1,250,000 instead of 250,000 XP, won't get your fighter abilities back before 2,750,000 (after about 60 percent of the game) instead of 500,000 XP and will be additional 1,000,000 XP behind as mage until the end, most of the game will be over when you get the first HLA.
The benefit of waiting until level 13 instead of 9 are +4 to hit and an extra half attack per round when dualclassing is finished.
Kensais are quite popular for dualing to mage (like any exploit) because they can wear mage robes but be aware that the equipment slot for gauntlets or bracers will stay empty for the whole game and you can't use bows.
The second strength number (from 01-100, 00 is actually 100) is a bonus only warriors get, the higher the better but it's not too important.
Post edited September 19, 2012 by kmonster