Posted November 19, 2012
Hello all. My question is rather simple. If you don't want to read much, just scroll down to the bold bit. It's the TL;DR version.
I recently started using Easytutu and found a few things which were different from the other BG2 conversion mod I used. Most of these are just a matter of playstyle and adjusting your tactics. For example, Xzar's dear companion now doesn't have a good chance with a range weapon for a start, meaning that he's good for melee only. That I can get used to.
Something I am struggling rather badly with however is an evil playthrough. It's easy enough to wander off the path anyway even in the base game, since so much as having Khalid or his wife in the party skews NPC responses. The Mayor will automatically pick them over Xzar/Monty every time. Admittedly I have only just gotten to Naskel this time but I have already found one ill omen. Weapon changes is more taste and can probably be fixed levelling up, but quests is another matter.
Silke's quest in Beregost was broken. I killed the men, being the heartless mercenary that I'm playing. Silke simply insisted she had already paid me, without XP nor coin given. No reptuation hit either, not even a sign of it in the quest log. I ended up having to kill her for my gold. Her bard companion also wanted to join me, which last I checked wasn't meant to happen. Suitably evil but I doubt being doublecrossed was the intended outcome.
Admittedly this is my first evil run with high charisma but I cannot help but think there was some conflict in my increased reward and the evil route in the quest. I know that the evil side always takes a back seat, but this has me doubting if Xzar's bosses will be making their necessary appearances and so on.
The first dream sequence is being remarkably slow coming, but if I end up with cure light wounds that's going to pretty much confirm my fears. I know some are based on character actions but the first one has always been based on alignment in my experience.
So I suppose my question to you folks is, has your modding ever compromised the evil side of the quests and so forth? I'm assuming there must be someone that has used EasyTutu and done an evil playthrough so they can tell me if it's all there or not.
I tried yesterday to play Baldur's Gate 1 vanilla and I'd really prefer not to go back to that, and a reinstall ect for another mod conversion is such a pain. If that's what I need to do though, better now than later when I'm further into it.
Also, any tips on not missing out on the 'dark side' of the story would be nice. I'm paranoid about missing the content, since occasionally it seems to come down to one conversation choice. It's hard to shake the well-spoken villain routine though and be rude to every NPC I meet. Is that really necessary?
I recently started using Easytutu and found a few things which were different from the other BG2 conversion mod I used. Most of these are just a matter of playstyle and adjusting your tactics. For example, Xzar's dear companion now doesn't have a good chance with a range weapon for a start, meaning that he's good for melee only. That I can get used to.
Something I am struggling rather badly with however is an evil playthrough. It's easy enough to wander off the path anyway even in the base game, since so much as having Khalid or his wife in the party skews NPC responses. The Mayor will automatically pick them over Xzar/Monty every time. Admittedly I have only just gotten to Naskel this time but I have already found one ill omen. Weapon changes is more taste and can probably be fixed levelling up, but quests is another matter.
Silke's quest in Beregost was broken. I killed the men, being the heartless mercenary that I'm playing. Silke simply insisted she had already paid me, without XP nor coin given. No reptuation hit either, not even a sign of it in the quest log. I ended up having to kill her for my gold. Her bard companion also wanted to join me, which last I checked wasn't meant to happen. Suitably evil but I doubt being doublecrossed was the intended outcome.
Admittedly this is my first evil run with high charisma but I cannot help but think there was some conflict in my increased reward and the evil route in the quest. I know that the evil side always takes a back seat, but this has me doubting if Xzar's bosses will be making their necessary appearances and so on.
The first dream sequence is being remarkably slow coming, but if I end up with cure light wounds that's going to pretty much confirm my fears. I know some are based on character actions but the first one has always been based on alignment in my experience.
So I suppose my question to you folks is, has your modding ever compromised the evil side of the quests and so forth? I'm assuming there must be someone that has used EasyTutu and done an evil playthrough so they can tell me if it's all there or not.
I tried yesterday to play Baldur's Gate 1 vanilla and I'd really prefer not to go back to that, and a reinstall ect for another mod conversion is such a pain. If that's what I need to do though, better now than later when I'm further into it.
Also, any tips on not missing out on the 'dark side' of the story would be nice. I'm paranoid about missing the content, since occasionally it seems to come down to one conversation choice. It's hard to shake the well-spoken villain routine though and be rude to every NPC I meet. Is that really necessary?