Posted December 17, 2012
Hi. While I don't have Baldur's Gate or any IE games from GOG as yet (waiting for a good sale), I have a boxed copy of both games and with a few mods, they run flawlessly. No flickering, widescreen works like a charm etc... It was only today that I checked out the config and saw that I hadn't checked 3D Accelerations. Curious, I checked it along with 32bit textures and when I played the game I noticed some lag... Not much at first, but it got worse with many characters on the screen. The only graphical difference I saw was that the fog of war had smoother edges. When I disabled 32bit textures alone, leaving the acceleration still checked, I got a huge improvement in performance. Also since I use TUTU, when I installed the degreenifier to BG1, I noticed that I got horrible lag when near water (like in Naskel).
So, my question(s) (after all that text) is this: why is the 3D acceleration and 32bit textures causing so much lag and is there any major graphical benefit to using it? Why does the TUTU degreenifier cause BG1 to lag majorly?
My specs btw are:
Windows 7 64bit
Intel Pentium CPU 2.20GHz
4Gb RAM
Mods I use are: widescreen mod, fixpack and TUTU
So, my question(s) (after all that text) is this: why is the 3D acceleration and 32bit textures causing so much lag and is there any major graphical benefit to using it? Why does the TUTU degreenifier cause BG1 to lag majorly?
My specs btw are:
Windows 7 64bit
Intel Pentium CPU 2.20GHz
4Gb RAM
Mods I use are: widescreen mod, fixpack and TUTU
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