Posted February 22, 2016
As anyone who has played either of these games knows, when your main character gets killed, the following happens, in order:
1. The UI disappears to show the main character's death. During this time, the game is still running, though entering orders is not possible.
2. The game shows a video. (You know what video I'm talking about, right?)
3. The prompt to reload appears. At this point, the game is frozen and there is no way to continue without reloading or quitting.
My question is, is there any known method to break this sequence (probably in part 1)?
I can think of two possible ideas:
1. At least in BG2, there exist party transitions that do not require the whole party. (The exit of Irenicus's Dungeon is an example of this). What happens if someone moves there after the main character is killed? (If you get an autosave, what happens when you reload?)
2. What happens if somebody (like a dismissed companion or Limited Wish genie) initiates a conversation at this point?
3. What if somebody steps on a cutscene trigger at this point?
Ideally, I would like a way to continue playing after the main character, or better yet, the entire party, has been killed.
1. The UI disappears to show the main character's death. During this time, the game is still running, though entering orders is not possible.
2. The game shows a video. (You know what video I'm talking about, right?)
3. The prompt to reload appears. At this point, the game is frozen and there is no way to continue without reloading or quitting.
My question is, is there any known method to break this sequence (probably in part 1)?
I can think of two possible ideas:
1. At least in BG2, there exist party transitions that do not require the whole party. (The exit of Irenicus's Dungeon is an example of this). What happens if someone moves there after the main character is killed? (If you get an autosave, what happens when you reload?)
2. What happens if somebody (like a dismissed companion or Limited Wish genie) initiates a conversation at this point?
3. What if somebody steps on a cutscene trigger at this point?
Ideally, I would like a way to continue playing after the main character, or better yet, the entire party, has been killed.