Posted October 09, 2015
Atlantico: BG2 has a railroad of a plot, just follow the tracks, and that actually is reflected on how the world is presented to the player: one area at a time.
Fenixp: Yes, BG2 was definitely where you could see the classic Bioware design formula for the first time. Anyway, as the resident fanboy I gotta ask: Have you played Pillars of Eternity? Exploration-wise, it essentially works like BG1, there are only 2 areas in the entire game which won't let you freely pass trough, everything else is based around open exploration.
I've kinda given up on PoE, for now I just can't watch another loading screen just to enter a small building and another just to exit it. So many loading screens!!
There's fun to be had in PoE, I think it is the best BG-clone made so far, it's just ... ugh loading screens. I'm ambivalent on the combat and magic, I've seen better, I've seen worse. It's kinda bland I suppose, but it works(ish).
But I can't praise the BG1 like exploration in PoE enough though, it's lovely! PoE is a rough diamond, given more development and love, it could have been much better I suspect. But it is what it is and I'll pick it up again and finish it when I find the time.
I won't judge it completely until I finish it, maybe the latter half of it blows my mind or something :P
Post edited October 09, 2015 by Atlantico