elfergos: I used to play this game a lot back in the day, but rarely did I play it 'properly'. I basically tried to use as many cheese tactics as I could get hold of.
I just picked up the enhanced edition and I want to actually try to get the hang of magic characters this time around. I could never for the life of me understand how you get through this game when you have a limited number of attacks (magical charges). Are mages and sorcerers merely back line support characters?
You haven't mentioned which game (BG1EE or BG2EE) you are playing so I will refer to both with my limited knowledge. I know BG1 to the core while I know little about BG2 which I never finished.
For BG1, I have always seen mages as "Cannons or artillery" of the group. They have a great shot to hit with limited ammo. So, especially in early stages, I give my mages a sling and let them shoot from behind until I come across a worthy foe where they shine.
However, After level 7, they start to become dominant killers of the group. Until chapter 4 or 5, they have around 2-3% kills ratio which becomes 20-30% after level 7 or 9. So, in BG2, Mages are very very powerful.
Keep in mind that Sorcerer or mage are two different things. Mages learn from scrolls while sorcerers gain new spells as they level up. I believe INT is the class ability for both. However, Sorcerers benefit absolutely nothing from it. So a sorcerer build for BG games is pretty much like a fighter.
STR: 18
DEX: 18
CON: 16
INT: 10
WIS: 10
CHA: 18
High STR to carry more and to do more damage with slings.
High DEX for better Range THAC0 and better AC
CON for health.
CHA for better rewards and store discounts. It does nothing for spells (unlike NWN games where Sorcerers benefit from high CHA)
WIS and INT does nothing for Sorcerers. I asked that in a few forums in years and that was the answer. Weird :)
I believe you need 9 INT to be able to use wands and talk properly. It will write that in the wand description.
Please someone correct me if I am wrong. Goodluck.