Posted October 24, 2015
Hickory: The problem with fighting the Greater Wolfweres in the BG2 engine is that in BG1 they are immune to ALL weapons except silver weapons (Sword of Balduran, Bastard Sword +1 +3 vs Shapeshifters, Flame Tongue, Silver Dagger Werebane). Now, in BG1 there are flags that set those weapons as silver (and some as cold iron). These flags are simply not used in the BG2 engine, and that is why your +2 & +3 weapons are ineffective. It's been a while since I played BGT, so I'm not quite certain how (or if) this has been addressed.
Edit: As for magic, they have very low saves -- lower is better -- vs everything, they have 50% resistance to ALL elements (fire, cold etc.), and they regenerate at the rate of 5 HP PER SECOND!
I think this must have been changed in later versions of BGT. I fought this beast yesterday. Was amazed at how quickly he regenerated. Had him at Near Death and Badly Injured several times, and suddenly he was Uninjured or Barely Injured. However, we hit him with much else than just the silver weapons. I spawned some ogres with a wand, and I saw they hit him with ~30 damage multiple times during the fight. At some point I equipped our tank Kagain with the dagger we found somewhere, but I'm sure he hit him before too, with a +2 weapon. What finally did him in was when we all could focus on him (all others dead), and Imoen and Kivan hit him with +2 arrows, and some of the previous acid strikes (spell) helped too, plus Viconia with a +2 hammer, and yet more Magic Missile salvos. Edit: As for magic, they have very low saves -- lower is better -- vs everything, they have 50% resistance to ALL elements (fire, cold etc.), and they regenerate at the rate of 5 HP PER SECOND!
Epic fight, but it looks like +2 weapons can deal damage to him in today's BGT.