Posted April 17, 2016
Hickory is right. But you don't need to take my word for it. Go to pocketplane or gibberlings3 or something similar and download the editing program DLTCEP. Take a look through the opcodes and spells and effects and whatnot that are not in BG1.
As a case in point, with BG2 it is trivial for a modder to make an item that is usable x-times-per-day. The only way anyone has found to accomplish the same effect in BG1 is to summon a (tiny, invisible, "invulnerable" (not actually possible in BG1, so you use a workaround)) creature, have it cast the spell, increment a global variable, then destroy itself.
As a case in point, with BG2 it is trivial for a modder to make an item that is usable x-times-per-day. The only way anyone has found to accomplish the same effect in BG1 is to summon a (tiny, invisible, "invulnerable" (not actually possible in BG1, so you use a workaround)) creature, have it cast the spell, increment a global variable, then destroy itself.