Posted August 24, 2013
As an aside - I *like* picking locks with my thief (it gives insignificant amounts of XP but I mainly do it for roleplaying). There are some (not many) locks that resisted bashing with an 18/50 strength character and potions of strength are best used for battles, knock uses up a valuable spell-slot.
Stealth is cool too though, whether you use the backstab or not you can scout enemy positions and strengths, buff-up accordingly or send an advance fireball at a group of gnolls ;)
Pick-pockets is (for me) not worth it as rarely is there something worth nicking in the game (most of the great equipment is found in dungeons/on enemies and there's plenty of money around for the stuff in shops, at least by the time you need it).
Set-traps is useful though (but perhaps more so at higher levels when you can set a few traps in ambush and do real damage).
Don't forget to scroll-down at level-up time - one or two of the thieving skills are hidden at the bottom and I missed them at first on my first playthrough.
Stealth is cool too though, whether you use the backstab or not you can scout enemy positions and strengths, buff-up accordingly or send an advance fireball at a group of gnolls ;)
Pick-pockets is (for me) not worth it as rarely is there something worth nicking in the game (most of the great equipment is found in dungeons/on enemies and there's plenty of money around for the stuff in shops, at least by the time you need it).
Set-traps is useful though (but perhaps more so at higher levels when you can set a few traps in ambush and do real damage).
Don't forget to scroll-down at level-up time - one or two of the thieving skills are hidden at the bottom and I missed them at first on my first playthrough.