Posted September 26, 2014
eVinceW21: Baldur's Gate just seems to punish you for playing certain ways. Good luck getting a power trip from playing a bad guy in BG. The game says, "No. That's bad. Bad adventurer. Now go back and do it right or we'll wreck your s@#% again." It's even worse that the most interesting companions are of evil and chaotic alignment. It's like the game is tempting you with entertaining characters as opposed to the tedious and obnoxious ones and then punishing you for playing them.
We probably shouldn't get too far off topic (my fault too, I know), but the one thing I'll say is that it's a tradeoff. People hand you nicer items for being good, but you can take them from those same people if you're evil. You can do whatever you want, and people will try to kill you for it, but you can kill them too. Plus, as you've mentioned, you get the most powerful NPCs. eVinceW21: It doesn't help that there is no equipment specifically tailored for monks. It's easy to improvise but some monk-centric arms and armor that compliment their playstyle without compromising it would be much appreciated.
The gauntlets of crushing (+4, I think) are the ultimate monk weapon, by all accounts. You get them in the Sahaugin city by siding with the king against the rebels. As a monk, you're lawful, so that makes decent sense. Also, apparently you can wear Keldorn's armor if you have the right stats. Sounds like a great choice. That's another class I've been interested in trying. Too bad there aren't any NPC ones.
Anyway, there's no shame in not liking a game, an alignment, a class, or whatever. But for a few more ideas, here are some of my weak BG1 monk's crowning moments of glory:
-Soloing Firewine Bridge dungeon with a potion of stone form, potion of cloud giant strength, potion of absorption, and some heals. If I'd put any points into detect traps, it would have been even better, but I can't say I regret putting them in stealth.
-Wading through Ghasts and Spiders and similar enemies thanks to disease immunity and high saves against spells and death.
-Chasing down Davaeorn and Semaj when they tried to teleport to safety.
-Soloing a Greater Doppelganger without taking a scratch because my fast attacks disrupted both its mirror image and haste spells
-Finally beating my first vampiric wolf at like level 2 because even though my high-dex monk couldn't hit with regular fists, he could avoid or absorb more damage than my other NPCs while they kept landing hits.
-Darting out of a battle, fast-healing with Lay Hands, and rushing back in.
-Running circles around Aec'Letec. Not the strategy that ultimately worked, but fun.
If some classes really do have a harder time than others, there might be something to be said for that too. But I imagine it only gets better from here. Seriously, poison and charm immunity, immunity to nonmagic weapons, quivering palm?