Posted October 21, 2015
To my great sadness I've been bored out of my skull with the game recently (arriving to BG and doing some side quests there), so after seeing a thread over at the bioware forum about modding, I gave that a little go for fun. Made a copy of Frostreaver. This seems to have gone well. Then I made two new entries in the dialog.tlk file (after making a backup of it), at the very end. One for the name of the weapon, and one for its description. The save loaded fine and I could wield it. Is this likely to cause issue at some point though, if I were to use this weapon in the actual game going forward? I won't as it's a huge upgrade on the generic +1 battle axe Kagain has, but I still wonder if it is possible to make new weapons in this fashion without severe ill effects.
I've attached two pictures from the game itself.
I've attached two pictures from the game itself.
Post edited October 21, 2015 by Pangaea666