It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
liltimmypoccet: I can't believe that this hasn't been fixed in by the Unfinished Business and/or the official Fixpack considering how popular the game is.
avatar
Bookwyrm627: There's a mod out there that removes the reputation break limit.
You don't need a mod. Just put make the highest charisma character the leader. If he/she is really squishy you can use different formations so the leader is not in the front.
avatar
liltimmypoccet: No amount of experience can possibly prepare a lone adventurer survive to the Nine Hells, let alone make them want to face it.
Nonsense. CHARNAME can solo the entire game, including collecting the demon hearts and whipping Irenicus into shape.

As for 'want'? Well, if the alternative is worse, one can be inspired.

avatar
liltimmypoccet: Why are you even trying to rationalize this? It doesn't make sense no matter how you look at it.
You seemed to be asking after possible rationalizations. Evil characters ditching someone, even in the Nine Hells, does make sense in certain contexts.

avatar
liltimmypoccet: You should be aware of how reputation is handled in BG2 and how the canon route forces you into high rep. The game doesn't offer a legit neutral path.
I am quite well aware of how reputation is handled in BG2, even more than you are, apparently, since I am also quite well aware that the canon route does NOT force you into high rep. If you want a neutral path, then mix good and bad deeds together.

avatar
Bookwyrm627: There's a mod out there that removes the reputation break limit.
avatar
jsidhu762: You don't need a mod. Just put make the highest charisma character the leader. If he/she is really squishy you can use different formations so the leader is not in the front.
Your response has little or nothing to do with what you quoted.
avatar
Bookwyrm627: Your response has little or nothing to do with what you quoted.
Evil characters will bail if you have a high rep. If the leader of your party has a high charisma your evil party members will begrudgingly stay. I've had playthroughs where I had Viconia or Edwin and they stayed with me throughout the game.
low rated
avatar
liltimmypoccet: No amount of experience can possibly prepare a lone adventurer survive to the Nine Hells, let alone make them want to face it.
avatar
Sarafan: The NWN HotU protagonist would disagree with it. :) In fact he managed there quite well.

avatar
liltimmypoccet: You should be aware of how reputation is handled in BG2 and how the canon route forces you into high rep. The game doesn't offer a legit neutral path.
avatar
Sarafan: None of the D&D computer adaptations offer a true neutral path because it's simply a mix of good and evil behavior. That's the meaning of balance in this system. In most games good characters are better rewarded than evil ones. BG2 offers at least options to easily lower reputation. The least intrusive to gameplay is morphing into Bhaal Spawn. There's also an option of killing someone innocent.
In this case the canon behavior forces high rep. I remember a place where starting dialogue with prisoners inside their cells automatically gave +1 rep, and you had 2-3 of them. You can't avoid rep gains without locking yourself out of content.

avatar
liltimmypoccet: No amount of experience can possibly prepare a lone adventurer survive to the Nine Hells, let alone make them want to face it.
avatar
Bookwyrm627: Nonsense. CHARNAME can solo the entire game, including collecting the demon hearts and whipping Irenicus into shape.

As for 'want'? Well, if the alternative is worse, one can be inspired.

avatar
liltimmypoccet: Why are you even trying to rationalize this? It doesn't make sense no matter how you look at it.
avatar
Bookwyrm627: You seemed to be asking after possible rationalizations. Evil characters ditching someone, even in the Nine Hells, does make sense in certain contexts.

avatar
liltimmypoccet: You should be aware of how reputation is handled in BG2 and how the canon route forces you into high rep. The game doesn't offer a legit neutral path.
avatar
Bookwyrm627: I am quite well aware of how reputation is handled in BG2, even more than you are, apparently, since I am also quite well aware that the canon route does NOT force you into high rep. If you want a neutral path, then mix good and bad deeds together.

avatar
jsidhu762: You don't need a mod. Just put make the highest charisma character the leader. If he/she is really squishy you can use different formations so the leader is not in the front.
avatar
Bookwyrm627: Your response has little or nothing to do with what you quoted.
When I said no amount of experience can possibly prepare a lone adventurer survive to the Nine Hells, I was talking from a realistic role-playing perspective, which is what the story should be based on.

When I asked "what the actual fuck?" it was more of a rhetorical question. There is no legitimate excuse for this to be possible.

By the way mixing good and evil deeds does not count as a neutral position from a role-playing perspective.

The canon does strongly push you into high rep and has many forced rep gains along the path. The evil choices often feel extreme or unsatisfying to role-play too.
Post edited February 17, 2019 by liltimmypoccet
avatar
Bookwyrm627: Your response has little or nothing to do with what you quoted.
avatar
jsidhu762: Evil characters will bail if you have a high rep. If the leader of your party has a high charisma your evil party members will begrudgingly stay. I've had playthroughs where I had Viconia or Edwin and they stayed with me throughout the game.
I have never heard of party leader's charisma keeping NPCs in your party past their rep break point; I'm pretty sure it would have come up before, if true. Do you have another source that agrees with you? They'll stick with you up through rep 18, but 19/20 are the breaking point for Evil characters.

avatar
liltimmypoccet: In this case the canon behavior forces high rep. I remember a place where starting dialogue with prisoners inside their cells automatically gave +1 rep, and you had 2-3 of them. You can't avoid rep gains without locking yourself out of content.
Yes, there are certain actions that make the general populace think better of you. Funny how they tend to like groups that do deeds which make the world a nicer place.

There are also certain actions that make the general populace think worse of you.

Neither the rep gains nor the rep losses mean you have to high (or low) rep throughout the game.

avatar
liltimmypoccet: When I said no amount of experience can possibly prepare a lone adventurer survive to the Nine Hells, I was talking from a realistic role-playing perspective, which is what the story should be based on.

When I asked "what the actual fuck?" it was more of a rhetorical question. There is no legitimate excuse for this to be possible.

By the way mixing good and evil deeds does not count as a neutral position from a role-playing perspective.

The canon does strongly push you into high rep and has many forced rep gains along the path. The evil choices often feel extreme or unsatisfying to role-play too.
Oh. Your way is the One True Way. I apologize for being mistaken.
avatar
jsidhu762: Evil characters will bail if you have a high rep. If the leader of your party has a high charisma your evil party members will begrudgingly stay. I've had playthroughs where I had Viconia or Edwin and they stayed with me throughout the game.
avatar
Bookwyrm627: I have never heard of party leader's charisma keeping NPCs in your party past their rep break point; I'm pretty sure it would have come up before, if true. Do you have another source that agrees with you? They'll stick with you up through rep 18, but 19/20 are the breaking point for Evil characters.
You are correct. Party leader charisma has no bearing on member leaving break points, only *certain* conflict dialogue/resolution.
low rated
I mean if you just try to role-play as an average sane person you end up with heroic rep. You really need to be evil to change that.
avatar
Bookwyrm627: I have never heard of party leader's charisma keeping NPCs in your party past their rep break point; I'm pretty sure it would have come up before, if true. Do you have another source that agrees with you? They'll stick with you up through rep 18, but 19/20 are the breaking point for Evil characters.
avatar
Hickory: You are correct. Party leader charisma has no bearing on member leaving break points, only *certain* conflict dialogue/resolution.
Good timing! I tried to ping you in chat to see if you knew about some special case here, but your chat is restricted.
avatar
Hickory: You are correct. Party leader charisma has no bearing on member leaving break points, only *certain* conflict dialogue/resolution.
avatar
Bookwyrm627: Good timing! I tried to ping you in chat to see if you knew about some special case here, but your chat is restricted.
Yeah, my chat is restricted because of past hate mongers.
avatar
jsidhu762: Evil characters will bail if you have a high rep. If the leader of your party has a high charisma your evil party members will begrudgingly stay. I've had playthroughs where I had Viconia or Edwin and they stayed with me throughout the game.
avatar
Bookwyrm627: I have never heard of party leader's charisma keeping NPCs in your party past their rep break point; I'm pretty sure it would have come up before, if true. Do you have another source that agrees with you? They'll stick with you up through rep 18, but 19/20 are the breaking point for Evil characters.
I just remember being able to keep Viconia and Edwin. I guess I just got lucky.
avatar
liltimmypoccet: In this case the canon behavior forces high rep. I remember a place where starting dialogue with prisoners inside their cells automatically gave +1 rep, and you had 2-3 of them. You can't avoid rep gains without locking yourself out of content.
And that's pretty similar to most other RPG's. But I agree that it's a good thing to give an RPG player option to make his own choices. The problem is that creating a full-fledged evil path doubles the amount of work developers need to do in many areas of the game. Statistics show that players tend to choose good paths when playing games. This means putting a lot of effort into content that will be experienced by a quite small group of people. I presume this is the main problem in the development of evil path. There are a few games which offer it though. There's of course Tyranny, there's NWN2 Mask of the Betrayer, Fallout 2 also has a quite nice evil path.

avatar
liltimmypoccet: When I said no amount of experience can possibly prepare a lone adventurer survive to the Nine Hells, I was talking from a realistic role-playing perspective, which is what the story should be based on.
Realism and fantasy games don't come together. ;) I really don't see a reason why a very experienced character wouldn't be able to survive in Nine Hells solo. Like I said, it's possible to beat NWN HotU without any companions and it's not that hard if you have a properly developed character. Same applies to BG2. It's the same setting.

avatar
liltimmypoccet: By the way mixing good and evil deeds does not count as a neutral position from a role-playing perspective.
Could you provide an example of a true neutral path in a setting that rarely uses shades of grey? Ok, druids and the balance of nature. But apart from that?

avatar
jsidhu762: I just remember being able to keep Viconia and Edwin. I guess I just got lucky.
Or something bugged itself. :)
Post edited February 17, 2019 by Sarafan
It makes perfect sense. No matter where I am, my chance of surviving is a lot higher alone rather than being with a group full of people who do not agree with me.
avatar
Bookwyrm627: I have never heard of party leader's charisma keeping NPCs in your party past their rep break point; I'm pretty sure it would have come up before, if true. Do you have another source that agrees with you? They'll stick with you up through rep 18, but 19/20 are the breaking point for Evil characters.
avatar
jsidhu762: I just remember being able to keep Viconia and Edwin. I guess I just got lucky.
Assuming mods weren't in use, then you may have routinely used the Slayer form, which would give you rep dips that might have kept you under 19 whenever the break point was checked (one source says it checks whenever you get experience).
low rated
avatar
liltimmypoccet: In this case the canon behavior forces high rep. I remember a place where starting dialogue with prisoners inside their cells automatically gave +1 rep, and you had 2-3 of them. You can't avoid rep gains without locking yourself out of content.
avatar
Sarafan: And that's pretty similar to most other RPG's. But I agree that it's a good thing to give an RPG player option to make his own choices. The problem is that creating a full-fledged evil path doubles the amount of work developers need to do in many areas of the game. Statistics show that players tend to choose good paths when playing games. This means putting a lot of effort into content that will be experienced by a quite small group of people. I presume this is the main problem in the development of evil path. There are a few games which offer it though. There's of course Tyranny, there's NWN2 Mask of the Betrayer, Fallout 2 also has a quite nice evil path.

avatar
liltimmypoccet: When I said no amount of experience can possibly prepare a lone adventurer survive to the Nine Hells, I was talking from a realistic role-playing perspective, which is what the story should be based on.
avatar
Sarafan: Realism and fantasy games don't come together. ;) I really don't see a reason why a very experienced character wouldn't be able to survive in Nine Hells solo. Like I said, it's possible to beat NWN HotU without any companions and it's not that hard if you have a properly developed character. Same applies to BG2. It's the same setting.

avatar
liltimmypoccet: By the way mixing good and evil deeds does not count as a neutral position from a role-playing perspective.
avatar
Sarafan: Could you provide an example of a true neutral path in a setting that rarely uses shades of grey? Ok, druids and the balance of nature. But apart from that?

avatar
jsidhu762: I just remember being able to keep Viconia and Edwin. I guess I just got lucky.
avatar
Sarafan: Or something bugged itself. :)
I mean you gain rep for helping out people even if you ask for a reward and then ask for some more reward. I was just playing a lawful money & power hungry adventurer and ended up with heroic rep.

Other RPGs are similar but then again they dont focus as much on large parties.

Maybe statistics say that players prefer the good path but that is because for most RPGs the evil path is shoehorned and not very fleshed out.

Again you're missing the point about a solo adventurer being able to survive the Nine Hells, I was talking from a role-playing perspective. With your logic I could complain about puny bandits trying to rob my OP party loaded epic gear.
I wouldn't use NWN as a standard for comparison too.

I couldn't give an example of a true neutral path in BG since it doesn't really offer one, which is why I am complaining about reputation effects.

avatar
Engerek01: It makes perfect sense. No matter where I am, my chance of surviving is a lot higher alone rather than being with a group full of people who do not agree with me.
I strongly doubt that the group can afford to fight each other in such a situation. If anything they must work together to have a chance to escape or be forever stuck with people they dont like.
Post edited February 17, 2019 by liltimmypoccet
avatar
liltimmypoccet: I mean you gain rep for helping out people even if you ask for a reward and then ask for some more reward. I was just playing a lawful money & power hungry adventurer and ended up with heroic rep.
If you do a good deed which is widely recognized by the community, it'll bring you a good reputation even if you ask for a higher reward. It's only a matter of discussion whether the rep gain should be lower or not.

avatar
liltimmypoccet: Other RPGs are similar but then again they dont focus as much on large parties.
There's quite a lot of RPG's with parties similar in size to those from BG series. It has started long ago. Check Eye of the Beholder for example. It doesn't have a true evil path. None of the Infinity Engine games has it (maybe PT is close, but it focuses on saving yourself rather than the world). Pillars of Eternity is based on fraction and area reputation so your deeds are considered good or evil from the perspective of a certain community or group. Like I said, not many games offer to be a true asshole without loosing access to most of the content. :)

avatar
liltimmypoccet: Maybe statistics say that players prefer the good path but that is because for most RPGs the evil path is shoehorned and not very fleshed out.
Most people want to save the world, not destroy it. :) That's why they often choose a good path, when they have a choice. I don't deny a possibility that evil path could be chosen more frequently, if it had a good execution. Especially on the second playthrough.

avatar
liltimmypoccet: Again you're missing the point about a solo adventurer being able to survive the Nine Hells, I was talking from a role-playing perspective. With your logic I could complain about puny bandits trying to rob my OP party loaded epic gear.
I wouldn't use NWN as a standard for comparison too.
I don't think that D&D handbooks say something about surviving solo in Nine Hells. So there's no canon version.

avatar
liltimmypoccet: I couldn't give an example of a true neutral path in BG since it doesn't really offer one, which is why I am complaining about reputation effects.
I'm not asking you to provide an example from the game. I'd like you to think your own example of a true neutral path in Forgotten Realms setting. It's possible, but requires to incline some of the rules in a way Obsidian did in KOTOR2 with Star Wars setting.
Post edited February 17, 2019 by Sarafan