liltimmypoccet: I mean you gain rep for helping out people even if you ask for a reward and then ask for some more reward. I was just playing a lawful money & power hungry adventurer and ended up with heroic rep.
If you do a good deed which is widely recognized by the community, it'll bring you a good reputation even if you ask for a higher reward. It's only a matter of discussion whether the rep gain should be lower or not.
liltimmypoccet: Other RPGs are similar but then again they dont focus as much on large parties.
There's quite a lot of RPG's with parties similar in size to those from BG series. It has started long ago. Check Eye of the Beholder for example. It doesn't have a true evil path. None of the Infinity Engine games has it (maybe PT is close, but it focuses on saving yourself rather than the world). Pillars of Eternity is based on fraction and area reputation so your deeds are considered good or evil from the perspective of a certain community or group. Like I said, not many games offer to be a true asshole without loosing access to most of the content. :)
liltimmypoccet: Maybe statistics say that players prefer the good path but that is because for most RPGs the evil path is shoehorned and not very fleshed out.
Most people want to save the world, not destroy it. :) That's why they often choose a good path, when they have a choice. I don't deny a possibility that evil path could be chosen more frequently, if it had a good execution. Especially on the second playthrough.
liltimmypoccet: Again you're missing the point about a solo adventurer being able to survive the Nine Hells, I was talking from a role-playing perspective. With your logic I could complain about puny bandits trying to rob my OP party loaded epic gear.
I wouldn't use NWN as a standard for comparison too.
I don't think that D&D handbooks say something about surviving solo in Nine Hells. So there's no canon version.
liltimmypoccet: I couldn't give an example of a true neutral path in BG since it doesn't really offer one, which is why I am complaining about reputation effects.
I'm not asking you to provide an example from the game. I'd like you to think your own example of a true neutral path in Forgotten Realms setting. It's possible, but requires to incline some of the rules in a way Obsidian did in KOTOR2 with Star Wars setting.