AndyBuzz: If you play with no mods, sure, undispellability is nothing to write home about. In a SCS game, it's another story
We
are talking about the base game with minimal mods (see the earlier posts discussing the mods in use by this player)
And no, a mage can't replicate chaotic commands or negative plane protection.
Negative Plane Protection isn't strictly necessary since there's an amulet (given rather early in BG2) that provides exactly that benefit. Because this amulet can only be used by a mage, it's virtually always going to be used by the Fighter/Mage anyways. Chaotic Commands I will grant you, but each of the immunities can be replicated individually by either the right spell or the right piece of equipment.
Also you form an argument in theoretical void. If protections are gone->recast.
That doesn't work at all in practice. First of all you don't have infinite spell slots.
I'd actually agree with you for a pen and paper game (at least until very high levels), but this is a CRPG. Because the game is so lenient on resting, a mage's limited spell slots are only as big an issue as you want them to be. We
really are talking about "hypothetical" clairvoyant mage who can predict every upcoming challenge and distribute his spell slots accordingly, and can decide when and how to engage them on his own initiative. Even if you do self-impose rest restrictions (I do), you already know the series from having played it before. The only people for whom the Baldur's Gate series remains something new to explore are likely those without the know-how to fully-utilize the fighter/mage anyways.
Then there is the issue that multiple layers of protection need equally many rounds to get re-cast. While the enemy pummels you with their attacks. And you would be better off casting something offensive instead.
You don't need that many defenses, and if you do they should probably be in contingencies.
Helmets are vastly superior to ion stones and shields can replicate permanent and undispellable spell effects, freeing a precious spell slot for something else
Ioun Stones offer different bonuses to the helmets. If you prefer the benefits of the helmets that's fine, but there are plenty of great ioun stones so you're not losing out on an equipment slot, just some selection. There aren't that many shields that offer much in the of replicated spell effects. The one that blocks domination is the only one that comes to mind.
Keep in mind that I'm not in any way trying to downplay the strength of the kensai->mage dual. It is a very strong combo (and very cool in my view)
I'd say the same thing about the Berserker/Mage. I agree that it's a kick-ass combo (all F/M combos are) but I'm of the opinion that the Kensai is the better of the two.