Posted May 21, 2016
When I make reference to the "Ring of Bandits", many of you will immediately know what I'm talking about; that stupid Random Encounter wherein your little Level 1 party is instantly surrounded by a ring of 10 or so bandits, all armed with bows, as they go to or from the Friendly Arm Inn. Well, I had just begun a new game, and things were going well, until THIS. A-GAIN.
Now, I know (or at least, I've read) that if you're careful about when you're traveling, you can avoid this encounter; it's supposed to only happen between Hours 20-23, if the half-way point in your travel time lands in those hours. Maybe I was too quick to leave when the Hour hit 20, because halfway between the Friendly Arm and the crossroads south of it, this encounter happened at Hour 0. And it *shouldn't* have.
What's worse is, if it were Xzar and/or Montaron who'd been killed, I would have been just fine with that.
But no. It had to be *Khalid*. Armored-up, helmet-wearing, 13-HP Khalid, and he goes from Full to Dead in a blink. I honestly thought one of those bandits had *critted* Khalid, until I remembered that he was wearing a helmet (which prevents crits in this game). Maaan.
Guess I'm restarting *again*. Sometime. Yay. Thank you so much, game.
What I want to know is, can anyone point me to a mod that *removes* this encounter entirely? At least, until the party is Level 2? Now, I'm all for the presence of danger at every turn, but a good DM just doesn't pull *this* kind of crap so early on a 1st Level party. And above all, I'm just tired of dealing with it, and with having to (attempt to) tap-dance around it.
I love this game to pieces, I really do.
But there are times when I want to *punch* it to pieces instead.
Now, I know (or at least, I've read) that if you're careful about when you're traveling, you can avoid this encounter; it's supposed to only happen between Hours 20-23, if the half-way point in your travel time lands in those hours. Maybe I was too quick to leave when the Hour hit 20, because halfway between the Friendly Arm and the crossroads south of it, this encounter happened at Hour 0. And it *shouldn't* have.
What's worse is, if it were Xzar and/or Montaron who'd been killed, I would have been just fine with that.
But no. It had to be *Khalid*. Armored-up, helmet-wearing, 13-HP Khalid, and he goes from Full to Dead in a blink. I honestly thought one of those bandits had *critted* Khalid, until I remembered that he was wearing a helmet (which prevents crits in this game). Maaan.
Guess I'm restarting *again*. Sometime. Yay. Thank you so much, game.
What I want to know is, can anyone point me to a mod that *removes* this encounter entirely? At least, until the party is Level 2? Now, I'm all for the presence of danger at every turn, but a good DM just doesn't pull *this* kind of crap so early on a 1st Level party. And above all, I'm just tired of dealing with it, and with having to (attempt to) tap-dance around it.
I love this game to pieces, I really do.
But there are times when I want to *punch* it to pieces instead.