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Hi,

Is it possible to use mods with the Enhanced Edition?
I'm curious about that, too...
Most people told me I should combine the two original BGs into one world which should be somehow possible - I don't know if I can do that with the Enhanced Versions, too...
Yes, you can.

Some newly updated mods support EE, some other you can try forcing into working with EE... to various results.

Here you have a list of EE mods.

As for combining both games - sorry, not yet.
Still the main reason for combining them was playing BG1 on BG2's engine - with EE you already have it.
Post edited October 16, 2014 by CRW
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CRW: Yes, you can.

Some newly updated mods support EE, some other you can try forcing into working with EE... to various results.

Here you have a list of EE mods.

As for combining both games - sorry, not yet.
Still the main reason for combining them was playing BG1 on BG2's engine - with EE you already have it.
Thanks for the reply, will stick with BigWorld for the time being.
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nightcraw1er.488: Hi,

Is it possible to use mods with the Enhanced Edition?
The Enhanced Editions are extremely mod un-friendly, meaning that any time you update the games, your installation is reverted to installation default; all mods and overrides, no exceptions, are removed. It's a joke that they say it's mod friendly.
It is mod friendly in the sense they fixed a lot of otherwise unfixable stuff and expose a lot of engine level code that was previously hard or impossible to access in order to mod, so its much easier to develop mods for.

Its actually pretty inevitable that patches will break mods to some extent, you only really have 2 alternatives: zap mods or override any mod files from the patch , the first has obvious drawbacks, the second can lead to bizarre bugs in both the original game content and the mod.
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nightcraw1er.488: Hi,

Is it possible to use mods with the Enhanced Edition?
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Hickory: The Enhanced Editions are extremely mod un-friendly, meaning that any time you update the games, your installation is reverted to installation default; all mods and overrides, no exceptions, are removed. It's a joke that they say it's mod friendly.
back when BG was new this was the case then too. It's nit a big deal as patches aremt that frequent and you can just remod it as you need it.
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Hickory: The Enhanced Editions are extremely mod un-friendly, meaning that any time you update the games, your installation is reverted to installation default; all mods and overrides, no exceptions, are removed. It's a joke that they say it's mod friendly.
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ncarty97: back when BG was new this was the case then too. It's nit a big deal as patches aremt that frequent and you can just remod it as you need it.
You shouldn't NEED to re-mod it (unless it's a major overhaul patch), just because it's been bug patched.
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ncarty97: back when BG was new this was the case then too. It's nit a big deal as patches aremt that frequent and you can just remod it as you need it.
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Hickory: You shouldn't NEED to re-mod it (unless it's a major overhaul patch), just because it's been bug patched.
In a perfect world yes, but you can't expect the company to make sure their patch is compatible with a bunch of fan made mods. They try, but there are simply too many for them to go through them all every time. No doubt there would be some that would interfere with the patch and then they'd end up fielding all sorts of bug reports over something completely out of their control.

And as I said, this was the way it was with the original game, so I don't see it as a big deal. Makes for a more stable product.
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Hickory: You shouldn't NEED to re-mod it (unless it's a major overhaul patch), just because it's been bug patched.
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ncarty97: In a perfect world yes, but you can't expect the company to make sure their patch is compatible with a bunch of fan made mods. They try, but there are simply too many for them to go through them all every time. No doubt there would be some that would interfere with the patch and then they'd end up fielding all sorts of bug reports over something completely out of their control.

And as I said, this was the way it was with the original game, so I don't see it as a big deal. Makes for a more stable product.
Yeah, it's really not that different if a new version of BG2 Fixpack comes out. You could try to update an in-progress game, but you'd be better served completing your current run and then starting new with the new version.
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Hickory: You shouldn't NEED to re-mod it (unless it's a major overhaul patch), just because it's been bug patched.
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ncarty97: In a perfect world yes, but you can't expect the company to make sure their patch is compatible with a bunch of fan made mods. They try, but there are simply too many for them to go through them all every time. No doubt there would be some that would interfere with the patch and then they'd end up fielding all sorts of bug reports over something completely out of their control.

And as I said, this was the way it was with the original game, so I don't see it as a big deal. Makes for a more stable product.
My point is that there is simply NO reason for the EE version to completely remove ALL mods and overrides. None. For example, you might have a simple override (or a whole bunch of them) that a patch will have zero compatibility issues with, like replacement NPC portraits, or simple user item creations (to name just two). It is not the company's role to police what you have, or don't have, in your game, regardless of any patch. It is up to mod creators and the user to ensure compatibility, not the company. As you said, you can't expect the company to ensure compatibility, but at the same time you should not be forced to reinstall everything just because of a minor patch.
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Hickory: My point is that there is simply NO reason for the EE version to completely remove ALL mods and overrides. None. For example, you might have a simple override (or a whole bunch of them) that a patch will have zero compatibility issues with, like replacement NPC portraits, or simple user item creations (to name just two).
What you suggest would require them to test all mods to see if it causes any problems and then only remove the ones that would. That's insane. Doing what you suggest could certainly cause tons of problems. So you leave that simple user item creation in. Ok, that sounds harmless, unless, the patch adds in (for whatever reason) and item that maybe uses the same item number or some other characteristic that conflicts with it.
It is not the company's role to police what you have, or don't have, in your game, regardless of any patch. It is up to mod creators and the user to ensure compatibility, not the company. As you said, you can't expect the company to ensure compatibility, but at the same time you should not be forced to reinstall everything just because of a minor patch.
I agree for a minor patch, it doesn't make sense to remove everything, but they have not released any minor patches. 1.1, 1.2 and 1.3 have all been major patches. As you say its not the company's job to police what you have, but the problem becomes when some user then goes on message boards and rails on how the patch totally screwed their game, when in reality its a conflict with a mod. It creates bad publicity for the company at best and at worst they spend a bunch of time trying to fix something that isn't their fault in the first place.
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Hickory: My point is that there is simply NO reason for the EE version to completely remove ALL mods and overrides. None. For example, you might have a simple override (or a whole bunch of them) that a patch will have zero compatibility issues with, like replacement NPC portraits, or simple user item creations (to name just two).
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ncarty97: What you suggest would require them to test all mods to see if it causes any problems and then only remove the ones that would. That's insane. Doing what you suggest could certainly cause tons of problems. So you leave that simple user item creation in. Ok, that sounds harmless, unless, the patch adds in (for whatever reason) and item that maybe uses the same item number or some other characteristic that conflicts with it.
No it doesn't. All it requires them to do is to NOT remove everything just because of a patch -- it's NOT in their remit to do so. Leave my installation alone!

It is not the company's role to police what you have, or don't have, in your game, regardless of any patch. It is up to mod creators and the user to ensure compatibility, not the company. As you said, you can't expect the company to ensure compatibility, but at the same time you should not be forced to reinstall everything just because of a minor patch.
I agree for a minor patch, it doesn't make sense to remove everything, but they have not released any minor patches. 1.1, 1.2 and 1.3 have all been major patches. As you say its not the company's job to police what you have, but the problem becomes when some user then goes on message boards and rails on how the patch totally screwed their game, when in reality its a conflict with a mod. It creates bad publicity for the company at best and at worst they spend a bunch of time trying to fix something that isn't their fault in the first place.
The company has no right, and no role to remove mod installations. Period.
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Hickory: The company has no right, and no role to remove mod installations. Period.
It's only done as part of the patch process, where the player is warned about the consequences before the patch is applied and can opt to delay patching. The only way this happens is if you agree to it.

Trying to accommodate the umpteen mods and edits players have made is not a reasonable proposition.
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Hickory: No it doesn't. All it requires them to do is to NOT remove everything just because of a patch -- it's NOT in their remit to do so. Leave my installation alone!
Then don't patch it. The company doesn't want to deal with a bunch of people having issues because their mods don't work with the patch. Its that simple.

The company has no right, and no role to remove mod installations. Period.
Sure they do. They designed the software. Don't like it? Don't buy it.