Posted April 11, 2014
THIS POST CONTAINS POTENTIAL BG AND IWD SPOILERS!!!!
Also you mentioned that even if you did this out of the sight of anyone (barring party members) but everyone knows you did the crime hence the repuation loss. This makes me wonder what the point of repution is. I think you mentioned somewhere that you did PnP roleplaying (if I'm wrong, feel free to correct me). I know BG uses PnP rules but it seems what works in the PnP medium doesn't always work in the digital medium (underpowered spells also comes readily to mind). Does reputation actually serve any purpose in PnP? Cos from what I've seen in BG, it's just another artificial system to coerce you into being the altruistic do gooder type.
You mentioned evil doesn't have to be stupid and I totally agree. The drow in IWD2 where a great example of smart evil by getting the PCs aid. First you were tricked into going into the underdark because why bother exhausting resources dealing with a drider problem yourself when you can get a band of expendable adventurers to do the job for you? Then when you get to the Severed Hand, you meet a drow merchant who is interested in helping you stopping the Legion of the Chimera, but not because of good intentions. When asked about why the drow aren't taking a more active role in stopping the Legion of the Chimera, the drow replies something to to effect of "Why bother? You're already doing it. It's simply more efficient for us to assist you" and he was right. Not only do the drow not waste resources fighting the Legion, they also stay under the radar avoiding direct conflict with them and they also profit from selling you equipment rather than expending it themselves on a war effort. I can't recall anything like this happening in BG1 or 2 though I suppose the Shadow Thieves in BG2 comes closest. IWD2s drow where smart in getting the PC to do their dirty work from them, compare that with Bodhi's blunt "join me or I'll kill you" dialog *sigh*.
The only time dialog surprised me in a good way was in IWD2s fight at the Shaenguard bridge. The first time I played that part, I tried talking with that mage because in these kinds of situations, thats what the devs expect you to do. However, the dialog was just a distraction to keep you from the ogres destroying the bridge. The devs suckered me there ;)
All the devs really needed to do to make dialog better was realize there are not only 2 types of people in a DnD setting. Doing something for someone else doesn't mean you are good and expecting getting paid for your work, doesn't make you an assole. I really get sick of seeing "Sure, I'll help you ........for a price". Next time I play though BG, I'm going to count how many time "I'll help you........for a price" comes up in the dialog. Seriously, if you expect to get paid for putting your neck on the line, you don't have to be an arse about it. How about a dialog option like this "Your farmland is being raided by gnolls hmmm? I've dealt with gnolls before, if you need my assistance in dealing with them, I'm available for hire". But noooooooo, the devs think we should all be do gooders and the quest giver will shower the PC with riches and XP anyways. I liked that line from Deitrich in Warhammer; Shadow of the Horned Rat. "Ale and a sore head do not pay the innkeeper" when the dwarves try and avoid paying your party. If an NPC wants me to do a job for free, I would love to have a dialog option along those lines.
Jonesy89: Actually, in IWD TotLM, there is a person who killed his entire party due to some kind of external force (iirc it was some kind of cursed item or something). As a result, he is feeling suicidal, and begs you to kill him; if you do try to honor his request, you lose one point of reputation upon killing him. Setting aside the morality of assisted suicide, this makes no sense, as there are literally no other witnesses to the incident aside from your own party members, begging the question who exactly you are losing reputation with; are the gods gossiping about this with the rest of the Realms or something?
I forgot all about that in IWD actually. I remember killing him once and thinking "well that was pointless" and just reloaded. Never bothered looking at the reputation meter so thanks for pointing that out. Every time I get to that part in the game, I just ignore him now. Jonesy89: I'm not always a fan of the unrealistically wide-eyed completely altruistic heroic types for a number of reasons that I won't go into, so I always try to find a way to play Good characters who are dicks or Evil characters who frequently help out others (albeit for selfish reasons). Problem in BG is that (a) the dialogue provided almost no dialogue options that fit what I was trying to do (but again, that's to be expected to a degree) and (b) the Reputation system (and, by extension, the party) adopted a Kantian outlook when determining when any given action was Good or Evil regardless of my actual motives.
I think I griped about the reputation system in another thread somewhere and how intrusive it really was. In order to stop non good characters from leaving, you had to lower your repuation and because of the way the game was designed, you had to do something stupid like kill some random commoner in his house. The part in BG2:TOB where you free the prisoners and get +1 rep for each prisoner released would have been a logistical nightmare if it wasn't for the slayer ability (which I made liberal use of BTW). I did this in order to stop Korgan and Viconia getting pissy. When Viconia mentions "I'm beginning to tire of spending my time with fools", I thinking, yeah okay, you think I'm an idiot so in order for you think I'm smart I have to do...........something stupid and pointless like kill a random commoner? How logical of you Viccy. Also you mentioned that even if you did this out of the sight of anyone (barring party members) but everyone knows you did the crime hence the repuation loss. This makes me wonder what the point of repution is. I think you mentioned somewhere that you did PnP roleplaying (if I'm wrong, feel free to correct me). I know BG uses PnP rules but it seems what works in the PnP medium doesn't always work in the digital medium (underpowered spells also comes readily to mind). Does reputation actually serve any purpose in PnP? Cos from what I've seen in BG, it's just another artificial system to coerce you into being the altruistic do gooder type.
You mentioned evil doesn't have to be stupid and I totally agree. The drow in IWD2 where a great example of smart evil by getting the PCs aid. First you were tricked into going into the underdark because why bother exhausting resources dealing with a drider problem yourself when you can get a band of expendable adventurers to do the job for you? Then when you get to the Severed Hand, you meet a drow merchant who is interested in helping you stopping the Legion of the Chimera, but not because of good intentions. When asked about why the drow aren't taking a more active role in stopping the Legion of the Chimera, the drow replies something to to effect of "Why bother? You're already doing it. It's simply more efficient for us to assist you" and he was right. Not only do the drow not waste resources fighting the Legion, they also stay under the radar avoiding direct conflict with them and they also profit from selling you equipment rather than expending it themselves on a war effort. I can't recall anything like this happening in BG1 or 2 though I suppose the Shadow Thieves in BG2 comes closest. IWD2s drow where smart in getting the PC to do their dirty work from them, compare that with Bodhi's blunt "join me or I'll kill you" dialog *sigh*.
Jonesy89: I think that some of that might be Chris Avellone's hand in the IWD series; he seems to love doing nicely subversive stuff that turns a lot of fantasy/standard D&D tropes on their head, like giving villains depth and sympathetic motives (Ravel the night hag as a mentally broken non-threat being driven by love and a desire to free the Lady after being hyped as the ultimate mistress of evil, for instance), and certainly more depth than the Captain Planet nonsense in BG. Xzar and Montaran had a brief glimpse at depth since their goal is to find out who is behind the iron crisis, which would be a good thing to do as it would benefit the realms; however, their inability to realize that the principle of doing "good" things for rewards and prestige (which is how I tried playing my thief) didn't extend beyond that, which inevitably led to them deserting because I decided to play Smart Evil. I kept wanting to find out that Sarevok had some kind of plan being just being an Evil bastard, but in the end even his plan amounted to "because I'm an Evil bastard".
It would be nicer if more devs followed suit and make villians with an actual motive and depth. "I'm evil for the lulz" type of villians, for me, really destroys the imersion of the game, especially story driven ones. Belifet in IWD wasn't a stellar villian by any stretch but in action oriented games, I tend to look past them, after all, I'm playing the game for the action. But for actual story driven games, I just find it annoying. Oddly enough, one my my favorite villians of all time, SHODAN from System Shock, fits right under this category. Jonesy89: Nalia seemed to have promise as a concept what with her rather, um, insensitive attitude toward the poor yet still trying to help them, she quickly got grating.
Must be the internal conflict between trying to be an overly compasionate yet snobbish noble at the same time :). Jonesy89: You forgot the dialogue after almost getting assassinated in Candlekeep: either (1) lie and say that nothing happened or tell what happened all while acting like you have PTSD. Heaven forbid that my character try to maintain composure while sensibly alerting the guards to the danger of other possible assassins. Admittedly, this is always going to be a problem to an extent with limited dialogue options, as game designers can't anticipate everything, but the way that the two or three options are so diametrically opposed with no middle ground is just silly.
Heh heh, I didn't forget that. I remember my first playthrough of BG1 and seeing those dialog options after walking out the aera with the wouldbe assassin and thinking "Who the hell would say this crap?". If an assassination attempt was made on me, I would want to know who and why and I would definately alert of the candlekeep guards of potential assassins within the walls but considering the stupidity other characters have in BG, it's probably fitting. If I went though BG1 and 2 and posted screenies of all the bad dialog in the games, GoG would probably give me an infraction for spamming the forums. There's just too much bad dialog in the 2 games. The original Neverwinter Nights campaign wasn't a masterpiece by any stretch of the imagination and the dialog was pretty bland and formulatic throughout, but hell, at least there was balance. The only time dialog surprised me in a good way was in IWD2s fight at the Shaenguard bridge. The first time I played that part, I tried talking with that mage because in these kinds of situations, thats what the devs expect you to do. However, the dialog was just a distraction to keep you from the ogres destroying the bridge. The devs suckered me there ;)
All the devs really needed to do to make dialog better was realize there are not only 2 types of people in a DnD setting. Doing something for someone else doesn't mean you are good and expecting getting paid for your work, doesn't make you an assole. I really get sick of seeing "Sure, I'll help you ........for a price". Next time I play though BG, I'm going to count how many time "I'll help you........for a price" comes up in the dialog. Seriously, if you expect to get paid for putting your neck on the line, you don't have to be an arse about it. How about a dialog option like this "Your farmland is being raided by gnolls hmmm? I've dealt with gnolls before, if you need my assistance in dealing with them, I'm available for hire". But noooooooo, the devs think we should all be do gooders and the quest giver will shower the PC with riches and XP anyways. I liked that line from Deitrich in Warhammer; Shadow of the Horned Rat. "Ale and a sore head do not pay the innkeeper" when the dwarves try and avoid paying your party. If an NPC wants me to do a job for free, I would love to have a dialog option along those lines.
Post edited April 11, 2014 by IwubCheeze