Posted April 13, 2021
I am near the end of the first Baldur's Gate and I have to say that I do not like the game overall, as many things are tedious even if this is an enhanced edition. The only think I like are the personalities (even simple) of some characters, but some of them are absent in part two.
Hence, my question is how the second part improve these features. Or if Planescape: Torment is enough better (as I do not like the combat, it was recommended because it have a much better and interactive story and is not aimed to combat). The other game I have and i am looking to play if it improves these things is Pillars of Eternity.
My problems are:
-Boring exploration, most of the maps actually empty or without any interesting. For example Divine Divinity developed some years later is much better in this aspect.
-Narrow corridors in all inner scenarios and dungeons. Even more realistic, for isometrical perspective they are very annoying, much more if I am using a party because they are usually jammed together. Other isometrical rpgs do not have this problem.
-Characters are almost always jammed in doors or in front of chests if I try to open it.
-If i am not controlling every action of every character, they do not do nothing. Even if there is an obstacle between party member and target while casting the spell (like a wall), it just do not move to have target at range. So spell is never casted.
-Formations are not mantained while moving. If characters have different movement speed they do not move equal while moving on the whole. These are features of old real time strategy games that are missing in this game, even in this new edition.
-In general i feel there is a problem in the pacing of the battles. Some things like casting as spell or a status effect may take a lot of time, but other things are much more faster and more abrupt. I would prefer to not be pausing the game every time but this irregularity makes combat not funny.
-Level up is slow and not satisfactory. For example i am near the end of the game with my cleric and I still cannot resurrect allies. Maybe this is more a feature of D&D, i remember in Eye of The Beholder I completed the game without have enough level to resurrect. I assume that this problem will not be on second part if I import my higher-level character.
These are things I do not liked of Baldur's Game, in general some quality of life issues. I wonder if they were improved in posterior infinity engine games or they are mostly a problem of the engine itself.
I have the second game, Planescape; Torment and Pillars of Eternity, If these games improved some of these issues let me know.
In general I do not like the combat, exploration, leveling process. I liked some party members. The main quest is ok but not hooked me. If you know if the previous titles or any other games that that are better in some of these aspects let me know.
Hence, my question is how the second part improve these features. Or if Planescape: Torment is enough better (as I do not like the combat, it was recommended because it have a much better and interactive story and is not aimed to combat). The other game I have and i am looking to play if it improves these things is Pillars of Eternity.
My problems are:
-Boring exploration, most of the maps actually empty or without any interesting. For example Divine Divinity developed some years later is much better in this aspect.
-Narrow corridors in all inner scenarios and dungeons. Even more realistic, for isometrical perspective they are very annoying, much more if I am using a party because they are usually jammed together. Other isometrical rpgs do not have this problem.
-Characters are almost always jammed in doors or in front of chests if I try to open it.
-If i am not controlling every action of every character, they do not do nothing. Even if there is an obstacle between party member and target while casting the spell (like a wall), it just do not move to have target at range. So spell is never casted.
-Formations are not mantained while moving. If characters have different movement speed they do not move equal while moving on the whole. These are features of old real time strategy games that are missing in this game, even in this new edition.
-In general i feel there is a problem in the pacing of the battles. Some things like casting as spell or a status effect may take a lot of time, but other things are much more faster and more abrupt. I would prefer to not be pausing the game every time but this irregularity makes combat not funny.
-Level up is slow and not satisfactory. For example i am near the end of the game with my cleric and I still cannot resurrect allies. Maybe this is more a feature of D&D, i remember in Eye of The Beholder I completed the game without have enough level to resurrect. I assume that this problem will not be on second part if I import my higher-level character.
These are things I do not liked of Baldur's Game, in general some quality of life issues. I wonder if they were improved in posterior infinity engine games or they are mostly a problem of the engine itself.
I have the second game, Planescape; Torment and Pillars of Eternity, If these games improved some of these issues let me know.
In general I do not like the combat, exploration, leveling process. I liked some party members. The main quest is ok but not hooked me. If you know if the previous titles or any other games that that are better in some of these aspects let me know.